{
  "_id": 214,
  "name": "LazyPrune",
  "modversion": "1.0.2",
  "gameversion": "2024r175",
  "loaderversion": "0.6.1",
  "modtype": "Mod",
  "author": "NotAKidoS",
  "description": "Prevents loaded objects from immediately unloading on destruction. Should prevent needlessly unloading & reloading all avatars/props on world rejoin or GS reconnection.\n\nUnused objects are pruned after 3 minutes, or when loading into a different world.",
  "searchtags": [
    "cache",
    "prune",
    "bundle",
    "download",
    "load"
  ],
  "requirements": [
    "None"
  ],
  "downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll",
  "sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune/",
  "changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before initial scene load.\n- Patched two race conditions in the game that would cause the object loader to lock up.",
  "embedcolor": "#1c75f1"
}