diff --git a/OriginShift/OriginShift/Components/OriginShiftController.cs b/OriginShift/OriginShift/Components/OriginShiftController.cs index 6704768..64ccd03 100644 --- a/OriginShift/OriginShift/Components/OriginShiftController.cs +++ b/OriginShift/OriginShift/Components/OriginShiftController.cs @@ -59,7 +59,7 @@ namespace NAK.OriginShift.Components private void Start() { // set threshold (we can not support dynamic threshold change) - ORIGIN_SHIFT_THRESHOLD = _shiftThreshold; + ORIGIN_SHIFT_THRESHOLD = IsForced ? 1000f : _shiftThreshold; OriginShiftManager.OnOriginShifted += OnOriginShifted; OriginShiftManager.Instance.SetupManager(IsForced); diff --git a/OriginShift/README.md b/OriginShift/README.md index e81d889..6dbe2b4 100644 --- a/OriginShift/README.md +++ b/OriginShift/README.md @@ -16,7 +16,7 @@ Experimental mod that allows world origin to be shifted to prevent floating poin ## Known Issues - Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Portable Camera drone mode is not yet offset by the world origin shift. -- Chunk threshold past 15 units will break Voice Chat with remote players in some cases (without Compatibility Mode). +- Chunk threshold past 10 units will break Voice Chat with remote players in some cases (without Compatibility Mode). - This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that. ## Mod Incompatibilities