diff --git a/LuaTTS/LuaTTS.csproj b/LuaTTS/LuaTTS.csproj
new file mode 100644
index 0000000..2bdd4b3
--- /dev/null
+++ b/LuaTTS/LuaTTS.csproj
@@ -0,0 +1,6 @@
+
+
+
+ Sprays
+
+
diff --git a/LuaTTS/Main.cs b/LuaTTS/Main.cs
new file mode 100644
index 0000000..2035bb9
--- /dev/null
+++ b/LuaTTS/Main.cs
@@ -0,0 +1,25 @@
+using MelonLoader;
+using NAK.LuaTTS.Patches;
+
+namespace NAK.LuaTTS;
+
+public class LuaTTSMod : MelonMod
+{
+ public override void OnInitializeMelon()
+ {
+ ApplyPatches(typeof(LuaScriptFactoryPatches));
+ }
+
+ private void ApplyPatches(Type type)
+ {
+ try
+ {
+ HarmonyInstance.PatchAll(type);
+ }
+ catch (Exception e)
+ {
+ LoggerInstance.Msg($"Failed while patching {type.Name}!");
+ LoggerInstance.Error(e);
+ }
+ }
+}
\ No newline at end of file
diff --git a/LuaTTS/Patches.cs b/LuaTTS/Patches.cs
new file mode 100644
index 0000000..c81a0d6
--- /dev/null
+++ b/LuaTTS/Patches.cs
@@ -0,0 +1,20 @@
+
+using ABI.Scripting.CVRSTL.Client;
+using ABI.Scripting.CVRSTL.Common;
+using HarmonyLib;
+using MoonSharp.Interpreter;
+using NAK.LuaTTS.Modules;
+
+namespace NAK.LuaTTS.Patches;
+
+internal static class LuaScriptFactoryPatches
+{
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(LuaScriptFactory.CVRRequireModule), nameof(LuaScriptFactory.CVRRequireModule.require))]
+ private static void Postfix_CVRRequireModule_require(string modid,
+ ref object __result, ref Script ___script, CVRLuaContext ___context)
+ {
+ if (modid == "TextToSpeech")
+ __result = TTSLuaModule.RegisterUserData(___script, ___context);
+ }
+}
\ No newline at end of file
diff --git a/LuaTTS/Properties/AssemblyInfo.cs b/LuaTTS/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..ea81378
--- /dev/null
+++ b/LuaTTS/Properties/AssemblyInfo.cs
@@ -0,0 +1,32 @@
+using NAK.LuaTTS.Properties;
+using MelonLoader;
+using System.Reflection;
+
+[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
+[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
+[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
+[assembly: AssemblyTitle(nameof(NAK.LuaTTS))]
+[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
+[assembly: AssemblyProduct(nameof(NAK.LuaTTS))]
+
+[assembly: MelonInfo(
+ typeof(NAK.LuaTTS.LuaTTSMod),
+ nameof(NAK.LuaTTS),
+ AssemblyInfoParams.Version,
+ AssemblyInfoParams.Author,
+ downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/LuaTTS"
+)]
+
+[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
+[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
+[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
+[assembly: MelonColor(255, 125, 126, 129)]
+[assembly: MelonAuthorColor(255, 158, 21, 32)]
+[assembly: HarmonyDontPatchAll]
+
+namespace NAK.LuaTTS.Properties;
+internal static class AssemblyInfoParams
+{
+ public const string Version = "1.0.0";
+ public const string Author = "NotAKidoS";
+}
\ No newline at end of file
diff --git a/LuaTTS/README.md b/LuaTTS/README.md
new file mode 100644
index 0000000..3d32c50
--- /dev/null
+++ b/LuaTTS/README.md
@@ -0,0 +1,14 @@
+# LuaTTS
+
+Provides access to the built-in text-to-speech (TTS) functionality to lua scripts. Allows you to make the local player speak.
+
+---
+
+Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
+https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
+
+> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
+
+> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
+
+> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
diff --git a/LuaTTS/TTSLuaModule.cs b/LuaTTS/TTSLuaModule.cs
new file mode 100644
index 0000000..bf58c16
--- /dev/null
+++ b/LuaTTS/TTSLuaModule.cs
@@ -0,0 +1,67 @@
+using ABI_RC.Systems.Communications.Audio.TTS;
+using ABI.Scripting.CVRSTL.Common;
+using JetBrains.Annotations;
+using MoonSharp.Interpreter;
+
+namespace NAK.LuaTTS.Modules;
+
+[PublicAPI] // fak off its used
+public class TTSLuaModule
+{
+ private CVRLuaContext context;
+
+ internal TTSLuaModule(CVRLuaContext context)
+ {
+ this.context = context; // we don't really need the context for this shit module
+ }
+
+ internal static object RegisterUserData(Script script, CVRLuaContext context)
+ {
+ UserData.RegisterType(InteropAccessMode.Default, "TextToSpeech");
+ return new TTSLuaModule(context);
+ }
+
+ // Check if TTS is playing
+ public static bool IsPlaying()
+ => Comms_TTSHandler.Instance.IsPlaying;
+
+ // Check if TTS is processing a message
+ public static bool IsProcessing()
+ => Comms_TTSHandler.Instance.IsProcessing;
+
+ // Check if TTS has no modules (only true for proton?)
+ public static bool HasAnyModules()
+ => Comms_TTSHandler._modules.Count > 0;
+
+ // Get all available TTS modules
+ public static string[] GetAvailableModules()
+ => Comms_TTSHandler._modules.Keys.ToArray();
+
+ // Get the current TTS module
+ public static string GetCurrentModule()
+ => Comms_TTSHandler.Instance.CurrentModuleId;
+
+ // Set the current TTS module
+ public static void SetCurrentModule(string moduleId)
+ => Comms_TTSHandler.Instance.ChangeModule(moduleId);
+
+ // Process a message for TTS playback
+ public static void ProcessMessage(string message)
+ => Comms_TTSHandler.Instance.ProcessMessage(message);
+
+ // Cancel any currently playing TTS message
+ public static void CancelMessage()
+ => Comms_TTSHandler.Instance.ProcessMessage(string.Empty); // empty message cancels the current message
+
+ // Get all available voices for the current module
+ public static string[] GetAvailableVoices()
+ => Comms_TTSHandler.Instance.CurrentModule.Voices.Keys.ToArray();
+
+ // Get the current voice for the module
+ public static string GetCurrentVoice()
+ => Comms_TTSHandler.Instance.CurrentModule.CurrentVoice;
+
+ // Set the current voice for the module
+ public static void SetCurrentVoice(string voiceName)
+ => Comms_TTSHandler.Instance.ChangeVoice(voiceName);
+}
\ No newline at end of file
diff --git a/LuaTTS/format.json b/LuaTTS/format.json
new file mode 100644
index 0000000..191b138
--- /dev/null
+++ b/LuaTTS/format.json
@@ -0,0 +1,23 @@
+{
+ "_id": 211,
+ "name": "RelativeSync",
+ "modversion": "1.0.2",
+ "gameversion": "2024r175",
+ "loaderversion": "0.6.1",
+ "modtype": "Mod",
+ "author": "NotAKidoS",
+ "description": "Relative sync for Movement Parent & Chairs. Requires both users to have the mod installed. Synced over Mod Network.\n\nProvides some Experimental settings to also fix local jitter on movement parents.",
+ "searchtags": [
+ "relative",
+ "sync",
+ "movement",
+ "chair"
+ ],
+ "requirements": [
+ "None"
+ ],
+ "downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r28/RelativeSync.dll",
+ "sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/RelativeSync/",
+ "changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Fixed initial calculated interpolation interval when assigning a new RelativeSyncMarker for a remote user\n - Would calculate from time was last on a movement parent, which could lead to seconds long interpolation\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
+ "embedcolor": "#507e64"
+}
\ No newline at end of file
diff --git a/NAK_CVR_Mods.sln b/NAK_CVR_Mods.sln
index 5615c82..24b7d75 100644
--- a/NAK_CVR_Mods.sln
+++ b/NAK_CVR_Mods.sln
@@ -51,6 +51,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RelativeSync", "RelativeSyn
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptingSpoofer", "ScriptingSpoofer\ScriptingSpoofer.csproj", "{6B4396C7-B451-4FFD-87B6-3ED8377AC308}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LuaTTS", "LuaTTS\LuaTTS.csproj", "{24A069F4-4D69-4ABD-AA16-77765469245B}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -153,6 +155,10 @@ Global
{6B4396C7-B451-4FFD-87B6-3ED8377AC308}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6B4396C7-B451-4FFD-87B6-3ED8377AC308}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6B4396C7-B451-4FFD-87B6-3ED8377AC308}.Release|Any CPU.Build.0 = Release|Any CPU
+ {24A069F4-4D69-4ABD-AA16-77765469245B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {24A069F4-4D69-4ABD-AA16-77765469245B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {24A069F4-4D69-4ABD-AA16-77765469245B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {24A069F4-4D69-4ABD-AA16-77765469245B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/copy_and_nstrip_dll.ps1 b/copy_and_nstrip_dll.ps1
index e5e6f36..b81a8c6 100644
--- a/copy_and_nstrip_dll.ps1
+++ b/copy_and_nstrip_dll.ps1
@@ -163,7 +163,7 @@ else {
# Loop through each DLL file to strip and call NStrip.exe
foreach($dllFile in $dllsToStrip) {
$dllPath = Join-Path -Path $managedLibsFolder -ChildPath $dllFile
- & $nStripPath -p -n $dllPath $dllPath
+ & $nStripPath -p -cg -n $dllPath $dllPath
}
Write-Host ""