From 200e174b3f315fc85471775980fe564db59f0fad Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidoS@users.noreply.github.com> Date: Thu, 3 Apr 2025 03:59:19 -0500 Subject: [PATCH] [LazyPrune] bump version --- LazyPrune/Properties/AssemblyInfo.cs | 4 +++- LazyPrune/format.json | 8 ++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/LazyPrune/Properties/AssemblyInfo.cs b/LazyPrune/Properties/AssemblyInfo.cs index 48fb1ee..169f34e 100644 --- a/LazyPrune/Properties/AssemblyInfo.cs +++ b/LazyPrune/Properties/AssemblyInfo.cs @@ -20,11 +20,13 @@ using System.Reflection; [assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")] [assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)] +[assembly: MelonColor(255, 246, 25, 99)] // red-pink +[assembly: MelonAuthorColor(255, 158, 21, 32)] // red [assembly: HarmonyDontPatchAll] namespace NAK.LazyPrune.Properties; internal static class AssemblyInfoParams { - public const string Version = "1.0.2"; + public const string Version = "1.0.3"; public const string Author = "NotAKidoS"; } \ No newline at end of file diff --git a/LazyPrune/format.json b/LazyPrune/format.json index d954f95..5125073 100644 --- a/LazyPrune/format.json +++ b/LazyPrune/format.json @@ -1,8 +1,8 @@ { "_id": 214, "name": "LazyPrune", - "modversion": "1.0.2", - "gameversion": "2024r175", + "modversion": "1.0.3", + "gameversion": "2025r179", "loaderversion": "0.6.1", "modtype": "Mod", "author": "NotAKidoS", @@ -17,8 +17,8 @@ "requirements": [ "None" ], - "downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll", + "downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/LazyPrune.dll", "sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune/", - "changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before initial scene load.\n- Patched two race conditions in the game that would cause the object loader to lock up.", + "changelog": "- Recompiled for 2025r179", "embedcolor": "#1c75f1" } \ No newline at end of file