From 1e69e7684bd7c771b099f2a524ed858026ead6f4 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Wed, 7 Sep 2022 05:32:46 -0500
Subject: [PATCH 01/10] Initial commit
---
.gitattributes | 2 +
.gitignore | 398 +++++++++++++++++++++++++++++++++++++++++++++++++
LICENSE | 21 +++
README.md | 2 +
4 files changed, 423 insertions(+)
create mode 100644 .gitattributes
create mode 100644 .gitignore
create mode 100644 LICENSE
create mode 100644 README.md
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..426d76d
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,398 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..262b1ec
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2022 NotAKidoS
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..9e68130
--- /dev/null
+++ b/README.md
@@ -0,0 +1,2 @@
+# GestureLock
+ Simple GestureLock for CVR.
From 6f1de836b1a7769b7bd9bb6cb2fb8f2d6a7cd736 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Wed, 7 Sep 2022 05:35:22 -0500
Subject: [PATCH 02/10] Initial Upload
works ig
---
GestureLock/GestureLock.csproj | 40 +++++++
GestureLock/GestureLock.sln | 25 +++++
GestureLock/Main.cs | 140 +++++++++++++++++++++++++
GestureLock/Properties/AssemblyInfo.cs | 30 ++++++
4 files changed, 235 insertions(+)
create mode 100644 GestureLock/GestureLock.csproj
create mode 100644 GestureLock/GestureLock.sln
create mode 100644 GestureLock/Main.cs
create mode 100644 GestureLock/Properties/AssemblyInfo.cs
diff --git a/GestureLock/GestureLock.csproj b/GestureLock/GestureLock.csproj
new file mode 100644
index 0000000..ae47bce
--- /dev/null
+++ b/GestureLock/GestureLock.csproj
@@ -0,0 +1,40 @@
+
+
+
+
+ net472
+ enable
+ latest
+ false
+
+
+
+
+ C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll
+
+
+ C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll
+
+
+ C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll
+
+
+ ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll
+
+
+ ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll
+
+
+ C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll
+
+
+ C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll
+
+
+
+
+
+
+
+
+
diff --git a/GestureLock/GestureLock.sln b/GestureLock/GestureLock.sln
new file mode 100644
index 0000000..65fa197
--- /dev/null
+++ b/GestureLock/GestureLock.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.2.32630.192
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GestureLock", "GestureLock.csproj", "{B318B038-DA12-4960-A35E-613BE26B7965}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {0ABE9CFE-D4F5-4B5B-9D1A-5D0B1DA7E2CD}
+ EndGlobalSection
+EndGlobal
diff --git a/GestureLock/Main.cs b/GestureLock/Main.cs
new file mode 100644
index 0000000..ffc7af4
--- /dev/null
+++ b/GestureLock/Main.cs
@@ -0,0 +1,140 @@
+using ABI_RC.Core.UI;
+using ABI_RC.Core.Savior;
+using HarmonyLib;
+using MelonLoader;
+using UnityEngine;
+using Valve.VR;
+
+namespace GestureLock;
+
+public class GestureLock : MelonMod
+{
+ private static MelonPreferences_Category m_catagoryGestureLock;
+ private static MelonPreferences_Entry m_entryGestureLock;
+ private static MelonPreferences_Entry m_entryGestureBind;
+ private static MelonPreferences_Entry m_entryGestureHand;
+
+ private enum BindHand
+ {
+ LeftHand,
+ RightHand
+ }
+ private enum BindingOptions
+ {
+ ButtonATouch,
+ ButtonBTouch,
+ StickTouch,
+ TriggerTouch
+ }
+
+ public override void OnApplicationStart()
+ {
+ m_catagoryGestureLock = MelonPreferences.CreateCategory(nameof(GestureLock));
+ m_entryGestureLock = m_catagoryGestureLock.CreateEntry("Enabled", true, description: "Double-touch VR binding.");
+ m_entryGestureHand = m_catagoryGestureLock.CreateEntry("VR Hand", BindHand.LeftHand);
+ m_entryGestureBind = m_catagoryGestureLock.CreateEntry("VR Binding", BindingOptions.StickTouch);
+
+ m_catagoryGestureLock.SaveToFile(false);
+ m_entryGestureLock.OnValueChangedUntyped += UpdateSettings;
+ m_entryGestureHand.OnValueChangedUntyped += UpdateSettings;
+ m_entryGestureBind.OnValueChangedUntyped += UpdateSettings;
+
+ UpdateSettings();
+ }
+ private static void UpdateSettings()
+ {
+ HarmonyPatches.enabled = m_entryGestureLock.Value;
+ HarmonyPatches.bind = m_entryGestureBind.Value;
+ HarmonyPatches.hand = (SteamVR_Input_Sources)m_entryGestureHand.Value+1;
+ }
+
+ [HarmonyPatch]
+ private class HarmonyPatches
+ {
+ public static bool enabled = m_entryGestureLock.Value;
+ public static BindingOptions bind = m_entryGestureBind.Value;
+ public static SteamVR_Input_Sources hand = SteamVR_Input_Sources.LeftHand;
+
+ private static bool isLocked = false;
+ private static float oldGestureLeft = 0;
+ private static float oldGestureRight = 0;
+
+ private static bool toggleLock = false;
+ private static float touchDoubleTimer = 0f;
+ private static bool touchArmed = false;
+
+ private static void CheckTouch(bool input)
+ {
+ if (input)
+ {
+ if (touchArmed && touchDoubleTimer < 0.25f)
+ {
+ touchArmed = false;
+ toggleLock = true;
+ touchDoubleTimer = 1f;
+ }
+ else
+ {
+ touchDoubleTimer = 0f;
+ }
+ touchArmed = false;
+ }
+ else
+ {
+ touchArmed = true;
+ }
+ }
+
+ //Read VR Buttons
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
+ private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrButtonATouch, ref SteamVR_Action_Boolean ___steamVrButtonBTouch, ref SteamVR_Action_Boolean ___steamVrStickTouch, ref SteamVR_Action_Boolean ___steamVrTriggerTouch)
+ {
+ if (!MetaPort.Instance.isUsingVr || !enabled) return;
+
+ touchDoubleTimer += Time.deltaTime;
+ toggleLock = false;
+
+ switch (bind)
+ {
+ case BindingOptions.ButtonATouch:
+ CheckTouch(___steamVrButtonATouch.GetState(hand));
+ return;
+ case BindingOptions.ButtonBTouch:
+ CheckTouch(___steamVrButtonBTouch.GetState(hand));
+ return;
+ case BindingOptions.StickTouch:
+ CheckTouch(___steamVrStickTouch.GetState(hand));
+ return;
+ case BindingOptions.TriggerTouch:
+ CheckTouch(___steamVrTriggerTouch.GetState(hand));
+ return;
+ default: break;
+ }
+ }
+
+ //Apply GestureLock
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(CVRInputManager), "Update")]
+ private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
+ {
+ if (!MetaPort.Instance.isUsingVr || !enabled) return;
+
+ if (toggleLock)
+ {
+ isLocked = !isLocked;
+ oldGestureLeft = ___gestureLeft;
+ oldGestureRight = ___gestureRight;
+ MelonLogger.Msg("Gestures " + (isLocked ? "Locked" : "Unlocked"));
+ CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock ", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
+ }
+ if (isLocked)
+ {
+ ___gestureLeftRaw = oldGestureLeft;
+ ___gestureLeft = oldGestureLeft;
+ ___gestureRightRaw = oldGestureRight;
+ ___gestureRight = oldGestureRight;
+ }
+ }
+ }
+}
diff --git a/GestureLock/Properties/AssemblyInfo.cs b/GestureLock/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..94de873
--- /dev/null
+++ b/GestureLock/Properties/AssemblyInfo.cs
@@ -0,0 +1,30 @@
+using MelonLoader;
+using GestureLock.Properties;
+using System.Reflection;
+
+
+[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
+[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
+[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
+[assembly: AssemblyTitle(nameof(GestureLock))]
+[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
+[assembly: AssemblyProduct(nameof(GestureLock))]
+
+[assembly: MelonInfo(
+ typeof(GestureLock.GestureLock),
+ nameof(GestureLock),
+ AssemblyInfoParams.Version,
+ AssemblyInfoParams.Author,
+ downloadLink: ""
+)]
+
+[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
+[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
+[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
+
+namespace GestureLock.Properties;
+internal static class AssemblyInfoParams
+{
+ public const string Version = "1.0.0";
+ public const string Author = "NotAKidoS";
+}
\ No newline at end of file
From 0f544878c18e35e92b6ad2fd2887ceb1a76ddceb Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Wed, 7 Sep 2022 05:42:15 -0500
Subject: [PATCH 03/10] Update README.md
---
README.md | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/README.md b/README.md
index 9e68130..4aef126 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,29 @@
# GestureLock
Simple GestureLock for CVR.
+
+Double-touch the selected binding for the selected hand to toggle.
+
+---
+
+Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
+https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
+
+> I am not affiliated with ABI in any official capacity, these mods are not endorsed or outright permitted by ABI and are subject to scrutiny.
+
+> Neither I nor these mods are in any way affiliated with Alpha Blend Interactive and/or ChilloutVR. Using these modifications might cause issues with the performance, security or stability of the game. Use at your own risk.
+
+> Any modifications that are not approved can get your ABI account terminated and such this modification is following the "modding guidelines" at the best it could be.
+> They reserve the right to punish users using my mod.
+> If you are scared of using modifications in your game do not install mods.
+
+> I do not affiliate ABI and the mod is not supported by ABI.
+
+> Me and this modification are in no affiliation with ABI and not supported by ABI.
+
+> This mod is not affiliated with Alpha Blend Interactive. The mod comes with no warranty. Use at your own risk, as I am not responsible for any misuse.
+
+> I'm not affiliated with Alpha Blend Interactive and this mod is not officially supported by the game.
+
+> When releasing mods to the public, it is required to state, that the mod authors and modification are in no affiliation with ABI and not supported by ABI. :trollface:
+
+> i ran out of places to steal disclaimers from
From 78c500598eb5c79170a1fdf50a695fe2cd579f9e Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Wed, 7 Sep 2022 17:58:41 -0500
Subject: [PATCH 04/10] Use Controller Toggle Gestures bind.
Toggle will not do anything if using Knuckles controllers. I do not own Knuckles so idk what it should do. :shrug:
---
GestureLock/GestureLock.csproj | 5 +-
GestureLock/Main.cs | 101 +++----------------------
GestureLock/Properties/AssemblyInfo.cs | 8 +-
GestureLock/format.json | 23 ++++++
README.md | 4 +-
5 files changed, 42 insertions(+), 99 deletions(-)
create mode 100644 GestureLock/format.json
diff --git a/GestureLock/GestureLock.csproj b/GestureLock/GestureLock.csproj
index ae47bce..b987c6c 100644
--- a/GestureLock/GestureLock.csproj
+++ b/GestureLock/GestureLock.csproj
@@ -19,10 +19,7 @@
C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll
- ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll
-
-
- ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll
+ C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll
C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll
diff --git a/GestureLock/Main.cs b/GestureLock/Main.cs
index ffc7af4..61842ea 100644
--- a/GestureLock/Main.cs
+++ b/GestureLock/Main.cs
@@ -1,115 +1,36 @@
-using ABI_RC.Core.UI;
+using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
+using ABI_RC.Core.UI;
using HarmonyLib;
using MelonLoader;
-using UnityEngine;
using Valve.VR;
namespace GestureLock;
public class GestureLock : MelonMod
{
- private static MelonPreferences_Category m_catagoryGestureLock;
- private static MelonPreferences_Entry m_entryGestureLock;
- private static MelonPreferences_Entry m_entryGestureBind;
- private static MelonPreferences_Entry m_entryGestureHand;
-
- private enum BindHand
- {
- LeftHand,
- RightHand
- }
- private enum BindingOptions
- {
- ButtonATouch,
- ButtonBTouch,
- StickTouch,
- TriggerTouch
- }
-
- public override void OnApplicationStart()
- {
- m_catagoryGestureLock = MelonPreferences.CreateCategory(nameof(GestureLock));
- m_entryGestureLock = m_catagoryGestureLock.CreateEntry("Enabled", true, description: "Double-touch VR binding.");
- m_entryGestureHand = m_catagoryGestureLock.CreateEntry("VR Hand", BindHand.LeftHand);
- m_entryGestureBind = m_catagoryGestureLock.CreateEntry("VR Binding", BindingOptions.StickTouch);
-
- m_catagoryGestureLock.SaveToFile(false);
- m_entryGestureLock.OnValueChangedUntyped += UpdateSettings;
- m_entryGestureHand.OnValueChangedUntyped += UpdateSettings;
- m_entryGestureBind.OnValueChangedUntyped += UpdateSettings;
-
- UpdateSettings();
- }
- private static void UpdateSettings()
- {
- HarmonyPatches.enabled = m_entryGestureLock.Value;
- HarmonyPatches.bind = m_entryGestureBind.Value;
- HarmonyPatches.hand = (SteamVR_Input_Sources)m_entryGestureHand.Value+1;
- }
-
[HarmonyPatch]
private class HarmonyPatches
{
- public static bool enabled = m_entryGestureLock.Value;
- public static BindingOptions bind = m_entryGestureBind.Value;
- public static SteamVR_Input_Sources hand = SteamVR_Input_Sources.LeftHand;
-
private static bool isLocked = false;
+ private static bool toggleLock = false;
private static float oldGestureLeft = 0;
private static float oldGestureRight = 0;
- private static bool toggleLock = false;
- private static float touchDoubleTimer = 0f;
- private static bool touchArmed = false;
-
- private static void CheckTouch(bool input)
- {
- if (input)
- {
- if (touchArmed && touchDoubleTimer < 0.25f)
- {
- touchArmed = false;
- toggleLock = true;
- touchDoubleTimer = 1f;
- }
- else
- {
- touchDoubleTimer = 0f;
- }
- touchArmed = false;
- }
- else
- {
- touchArmed = true;
- }
- }
-
//Read VR Buttons
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
- private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrButtonATouch, ref SteamVR_Action_Boolean ___steamVrButtonBTouch, ref SteamVR_Action_Boolean ___steamVrStickTouch, ref SteamVR_Action_Boolean ___steamVrTriggerTouch)
+ private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle, ref VRTrackerManager ____trackerManager)
{
- if (!MetaPort.Instance.isUsingVr || !enabled) return;
+ if (!MetaPort.Instance.isUsingVr) return;
- touchDoubleTimer += Time.deltaTime;
toggleLock = false;
-
- switch (bind)
+ if (___steamVrIndexGestureToggle.stateDown)
{
- case BindingOptions.ButtonATouch:
- CheckTouch(___steamVrButtonATouch.GetState(hand));
- return;
- case BindingOptions.ButtonBTouch:
- CheckTouch(___steamVrButtonBTouch.GetState(hand));
- return;
- case BindingOptions.StickTouch:
- CheckTouch(___steamVrStickTouch.GetState(hand));
- return;
- case BindingOptions.TriggerTouch:
- CheckTouch(___steamVrTriggerTouch.GetState(hand));
- return;
- default: break;
+ if (!____trackerManager.trackerNames.Contains("knuckles"))
+ {
+ toggleLock = true;
+ }
}
}
@@ -118,7 +39,7 @@ public class GestureLock : MelonMod
[HarmonyPatch(typeof(CVRInputManager), "Update")]
private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
{
- if (!MetaPort.Instance.isUsingVr || !enabled) return;
+ if (!MetaPort.Instance.isUsingVr) return;
if (toggleLock)
{
diff --git a/GestureLock/Properties/AssemblyInfo.cs b/GestureLock/Properties/AssemblyInfo.cs
index 94de873..83a8d04 100644
--- a/GestureLock/Properties/AssemblyInfo.cs
+++ b/GestureLock/Properties/AssemblyInfo.cs
@@ -1,5 +1,5 @@
-using MelonLoader;
-using GestureLock.Properties;
+using GestureLock.Properties;
+using MelonLoader;
using System.Reflection;
@@ -15,7 +15,7 @@ using System.Reflection;
nameof(GestureLock),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
- downloadLink: ""
+ downloadLink: "https://github.com/NotAKidOnSteam/GestureLock"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
@@ -25,6 +25,6 @@ using System.Reflection;
namespace GestureLock.Properties;
internal static class AssemblyInfoParams
{
- public const string Version = "1.0.0";
+ public const string Version = "1.1.0";
public const string Author = "NotAKidoS";
}
\ No newline at end of file
diff --git a/GestureLock/format.json b/GestureLock/format.json
new file mode 100644
index 0000000..ddc986a
--- /dev/null
+++ b/GestureLock/format.json
@@ -0,0 +1,23 @@
+{
+ "_id": 93,
+ "name": "GestureLock",
+ "modversion": "1.1.0",
+ "gameversion": "2022r168",
+ "loaderversion": "0.5.4",
+ "modtype": "Mod",
+ "author": "NotAKidoS",
+ "description": "Locks GestureLeft & GestureRight on SteamVR binding.",
+ "searchtags": [
+ "gesture",
+ "lock",
+ "GestureLeft",
+ "GestureRight"
+ ],
+ "requirements": [
+ "None"
+ ],
+ "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/r1/GestureLock.dll",
+ "sourcelink": "https://github.com/NotAKidOnSteam/GestureLock/",
+ "changelog": "Use SteamVR Index Gesture Lock binding instead of touch input.",
+ "embedcolor": "804221"
+}
\ No newline at end of file
diff --git a/README.md b/README.md
index 4aef126..713e11b 100644
--- a/README.md
+++ b/README.md
@@ -1,7 +1,9 @@
# GestureLock
Simple GestureLock for CVR.
-Double-touch the selected binding for the selected hand to toggle.
+Uses ChilloutVR's "Controller Toggle Gestures" binding in SteamVR to lock GestureLeft & GestureRight input.
+
+Does nothing on Knuckles controllers as the bind is used for finger tracking.
---
From 405c6aea220f70d6cb15d1b375dff9308c5c8d96 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Wed, 7 Sep 2022 18:16:31 -0500
Subject: [PATCH 05/10] Update README.md
---
README.md | 3 +++
1 file changed, 3 insertions(+)
diff --git a/README.md b/README.md
index 713e11b..9ba9c48 100644
--- a/README.md
+++ b/README.md
@@ -5,6 +5,9 @@ Uses ChilloutVR's "Controller Toggle Gestures" binding in SteamVR to lock Gestur
Does nothing on Knuckles controllers as the bind is used for finger tracking.
+
+
+
---
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
From 13eab5704397e518af2020dbc231e845dcb787a3 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Wed, 7 Sep 2022 18:30:02 -0500
Subject: [PATCH 06/10] Update format.json
---
GestureLock/format.json | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/GestureLock/format.json b/GestureLock/format.json
index ddc986a..d10f56c 100644
--- a/GestureLock/format.json
+++ b/GestureLock/format.json
@@ -6,7 +6,7 @@
"loaderversion": "0.5.4",
"modtype": "Mod",
"author": "NotAKidoS",
- "description": "Locks GestureLeft & GestureRight on SteamVR binding.",
+ "description": "Locks GestureLeft & GestureRight on SteamVR binding.\nDoes nothing on Knuckles controllers.\n\nMake sure to bind Controller Toggle Gestures in SteamVR.",
"searchtags": [
"gesture",
"lock",
@@ -16,8 +16,8 @@
"requirements": [
"None"
],
- "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/r1/GestureLock.dll",
+ "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/r3/GestureLock.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/GestureLock/",
- "changelog": "Use SteamVR Index Gesture Lock binding instead of touch input.",
+ "changelog": "Use SteamVR Controller Gesture Lock binding instead of touch input.",
"embedcolor": "804221"
}
\ No newline at end of file
From 2b358862abbc420a646ac5901bd0225b76b4bfdb Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Thu, 15 Sep 2022 13:36:14 -0500
Subject: [PATCH 07/10] Fixed camera gestures.
commented out any changes to gestureraw
now camera gestures work, and i assume elsewhere in cvr that utilize gesture recognition
---
GestureLock/Main.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/GestureLock/Main.cs b/GestureLock/Main.cs
index 61842ea..fcdd274 100644
--- a/GestureLock/Main.cs
+++ b/GestureLock/Main.cs
@@ -51,9 +51,9 @@ public class GestureLock : MelonMod
}
if (isLocked)
{
- ___gestureLeftRaw = oldGestureLeft;
+ //___gestureLeftRaw = oldGestureLeft;
___gestureLeft = oldGestureLeft;
- ___gestureRightRaw = oldGestureRight;
+ //___gestureRightRaw = oldGestureRight;
___gestureRight = oldGestureRight;
}
}
From 49563a00d3701c237ed5c492141ccba227015069 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Thu, 15 Sep 2022 14:11:37 -0500
Subject: [PATCH 08/10] dll bump
---
GestureLock/Properties/AssemblyInfo.cs | 2 +-
GestureLock/format.json | 6 +++---
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/GestureLock/Properties/AssemblyInfo.cs b/GestureLock/Properties/AssemblyInfo.cs
index 83a8d04..91ee63a 100644
--- a/GestureLock/Properties/AssemblyInfo.cs
+++ b/GestureLock/Properties/AssemblyInfo.cs
@@ -25,6 +25,6 @@ using System.Reflection;
namespace GestureLock.Properties;
internal static class AssemblyInfoParams
{
- public const string Version = "1.1.0";
+ public const string Version = "1.1.1";
public const string Author = "NotAKidoS";
}
\ No newline at end of file
diff --git a/GestureLock/format.json b/GestureLock/format.json
index d10f56c..f877190 100644
--- a/GestureLock/format.json
+++ b/GestureLock/format.json
@@ -1,7 +1,7 @@
{
"_id": 93,
"name": "GestureLock",
- "modversion": "1.1.0",
+ "modversion": "1.1.1",
"gameversion": "2022r168",
"loaderversion": "0.5.4",
"modtype": "Mod",
@@ -16,8 +16,8 @@
"requirements": [
"None"
],
- "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/r3/GestureLock.dll",
+ "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/r4/GestureLock.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/GestureLock/",
- "changelog": "Use SteamVR Controller Gesture Lock binding instead of touch input.",
+ "changelog": "Gesture recognizer now works properly while gestures are locked.\nCan pull camera out with gestures while locked.",
"embedcolor": "804221"
}
\ No newline at end of file
From d9b41dc5cc2ced12e756eae6cfc3a2dbf1628401 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Fri, 3 Feb 2023 03:59:40 -0600
Subject: [PATCH 09/10] buimp
---
GestureLock/Main.cs | 95 ++++++++++++++------------
GestureLock/Properties/AssemblyInfo.cs | 17 +++--
GestureLock/format.json | 10 +--
3 files changed, 65 insertions(+), 57 deletions(-)
diff --git a/GestureLock/Main.cs b/GestureLock/Main.cs
index fcdd274..e349807 100644
--- a/GestureLock/Main.cs
+++ b/GestureLock/Main.cs
@@ -5,57 +5,66 @@ using HarmonyLib;
using MelonLoader;
using Valve.VR;
-namespace GestureLock;
+//I legitimately threw this at ChatGPT to rewrite cause i couldn't be bothered.
-public class GestureLock : MelonMod
+namespace NAK.Melons.GestureLock
{
- [HarmonyPatch]
- private class HarmonyPatches
+ public class GestureLockMod : MelonMod
{
- private static bool isLocked = false;
- private static bool toggleLock = false;
- private static float oldGestureLeft = 0;
- private static float oldGestureRight = 0;
-
- //Read VR Buttons
- [HarmonyPostfix]
- [HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
- private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle, ref VRTrackerManager ____trackerManager)
+ [HarmonyPatch]
+ private class HarmonyPatches
{
- if (!MetaPort.Instance.isUsingVr) return;
+ private static bool isLocked;
+ private static float oldGestureLeft;
+ private static float oldGestureRight;
- toggleLock = false;
- if (___steamVrIndexGestureToggle.stateDown)
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
+ private static void Postfix_InputModuleSteamVR_UpdateInput
+ (
+ ref CVRInputManager ____inputManager,
+ ref VRTrackerManager ____trackerManager,
+ ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle
+ )
{
- if (!____trackerManager.trackerNames.Contains("knuckles"))
+ if (!MetaPort.Instance.isUsingVr)
{
- toggleLock = true;
+ return;
+ }
+
+ if (___steamVrIndexGestureToggle.stateDown && !____trackerManager.trackerNames.Contains("knuckles"))
+ {
+ isLocked = !isLocked;
+ oldGestureLeft = ____inputManager.gestureLeft;
+ oldGestureRight = ____inputManager.gestureRight;
+ CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
+ }
+ }
+
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(CVRInputManager), "Update")]
+ private static void Postfix_CVRInputManager_Update
+ (
+ ref float ___gestureLeft,
+ ref float ___gestureRight,
+ ref float ___gestureLeftRaw,
+ ref float ___gestureRightRaw
+ )
+ {
+ if (!MetaPort.Instance.isUsingVr)
+ {
+ return;
+ }
+
+ if (isLocked)
+ {
+ // Dont override raw, other systems like the camera gesture recognizer need it.
+ //gestureLeftRaw = gestureLeft;
+ //gestureRightRaw = gestureRight;
+ ___gestureLeft = oldGestureLeft;
+ ___gestureRight = oldGestureRight;
}
}
}
-
- //Apply GestureLock
- [HarmonyPostfix]
- [HarmonyPatch(typeof(CVRInputManager), "Update")]
- private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
- {
- if (!MetaPort.Instance.isUsingVr) return;
-
- if (toggleLock)
- {
- isLocked = !isLocked;
- oldGestureLeft = ___gestureLeft;
- oldGestureRight = ___gestureRight;
- MelonLogger.Msg("Gestures " + (isLocked ? "Locked" : "Unlocked"));
- CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock ", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
- }
- if (isLocked)
- {
- //___gestureLeftRaw = oldGestureLeft;
- ___gestureLeft = oldGestureLeft;
- //___gestureRightRaw = oldGestureRight;
- ___gestureRight = oldGestureRight;
- }
- }
}
-}
+}
\ No newline at end of file
diff --git a/GestureLock/Properties/AssemblyInfo.cs b/GestureLock/Properties/AssemblyInfo.cs
index 91ee63a..8eb8fcb 100644
--- a/GestureLock/Properties/AssemblyInfo.cs
+++ b/GestureLock/Properties/AssemblyInfo.cs
@@ -1,18 +1,17 @@
-using GestureLock.Properties;
-using MelonLoader;
+using MelonLoader;
+using NAK.Melons.GestureLock.Properties;
using System.Reflection;
-
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
-[assembly: AssemblyTitle(nameof(GestureLock))]
+[assembly: AssemblyTitle(nameof(NAK.Melons.GestureLock))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
-[assembly: AssemblyProduct(nameof(GestureLock))]
+[assembly: AssemblyProduct(nameof(NAK.Melons.GestureLock))]
[assembly: MelonInfo(
- typeof(GestureLock.GestureLock),
- nameof(GestureLock),
+ typeof(NAK.Melons.GestureLock.GestureLockMod),
+ nameof(NAK.Melons.GestureLock),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/GestureLock"
@@ -22,9 +21,9 @@ using System.Reflection;
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
-namespace GestureLock.Properties;
+namespace NAK.Melons.GestureLock.Properties;
internal static class AssemblyInfoParams
{
- public const string Version = "1.1.1";
+ public const string Version = "2.0.0";
public const string Author = "NotAKidoS";
}
\ No newline at end of file
diff --git a/GestureLock/format.json b/GestureLock/format.json
index f877190..4baff42 100644
--- a/GestureLock/format.json
+++ b/GestureLock/format.json
@@ -1,9 +1,9 @@
{
"_id": 93,
"name": "GestureLock",
- "modversion": "1.1.1",
- "gameversion": "2022r168",
- "loaderversion": "0.5.4",
+ "modversion": "2.0.0",
+ "gameversion": "2022r170",
+ "loaderversion": "0.5.7",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Locks GestureLeft & GestureRight on SteamVR binding.\nDoes nothing on Knuckles controllers.\n\nMake sure to bind Controller Toggle Gestures in SteamVR.",
@@ -16,8 +16,8 @@
"requirements": [
"None"
],
- "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/r4/GestureLock.dll",
+ "downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/v2.0.0/GestureLock.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/GestureLock/",
- "changelog": "Gesture recognizer now works properly while gestures are locked.\nCan pull camera out with gestures while locked.",
+ "changelog": "- Simplification & refactor.",
"embedcolor": "804221"
}
\ No newline at end of file
From 2628e25bd2a67031c946041d1b513cbbcff2f991 Mon Sep 17 00:00:00 2001
From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com>
Date: Tue, 7 Feb 2023 14:52:23 -0600
Subject: [PATCH 10/10] Update README.md
gonna see how a smaller disclaimer feels
---
README.md | 20 +++-----------------
1 file changed, 3 insertions(+), 17 deletions(-)
diff --git a/README.md b/README.md
index 9ba9c48..6c6c4b1 100644
--- a/README.md
+++ b/README.md
@@ -13,22 +13,8 @@ Does nothing on Knuckles controllers as the bind is used for finger tracking.
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
-> I am not affiliated with ABI in any official capacity, these mods are not endorsed or outright permitted by ABI and are subject to scrutiny.
+> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
-> Neither I nor these mods are in any way affiliated with Alpha Blend Interactive and/or ChilloutVR. Using these modifications might cause issues with the performance, security or stability of the game. Use at your own risk.
+> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
-> Any modifications that are not approved can get your ABI account terminated and such this modification is following the "modding guidelines" at the best it could be.
-> They reserve the right to punish users using my mod.
-> If you are scared of using modifications in your game do not install mods.
-
-> I do not affiliate ABI and the mod is not supported by ABI.
-
-> Me and this modification are in no affiliation with ABI and not supported by ABI.
-
-> This mod is not affiliated with Alpha Blend Interactive. The mod comes with no warranty. Use at your own risk, as I am not responsible for any misuse.
-
-> I'm not affiliated with Alpha Blend Interactive and this mod is not officially supported by the game.
-
-> When releasing mods to the public, it is required to state, that the mod authors and modification are in no affiliation with ABI and not supported by ABI. :trollface:
-
-> i ran out of places to steal disclaimers from
+> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.