From 42b068bd80d5ff5d280435cb67b978b5dcf4e557 Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 28 Mar 2023 22:54:32 -0500 Subject: [PATCH] fix annoyances --- DesktopVRIK/DesktopVRIKSystem.cs | 1 + DesktopVRIK/Main.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/DesktopVRIK/DesktopVRIKSystem.cs b/DesktopVRIK/DesktopVRIKSystem.cs index 52f607e..b17973c 100644 --- a/DesktopVRIK/DesktopVRIKSystem.cs +++ b/DesktopVRIK/DesktopVRIKSystem.cs @@ -112,6 +112,7 @@ internal class DesktopVRIKSystem : MonoBehaviour 0.8138595f, 0.8110138f }; + enum AvatarPose { Default = 0, diff --git a/DesktopVRIK/Main.cs b/DesktopVRIK/Main.cs index bb88c21..8dff84b 100644 --- a/DesktopVRIK/Main.cs +++ b/DesktopVRIK/Main.cs @@ -13,7 +13,7 @@ public class DesktopVRIKMod : MelonMod CategoryDesktopVRIK.CreateEntry("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload."); public static readonly MelonPreferences_Entry EntryPlantFeet = - CategoryDesktopVRIK.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movementSystem."); + CategoryDesktopVRIK.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement."); public static readonly MelonPreferences_Entry EntryUseVRIKToes = CategoryDesktopVRIK.CreateEntry("Use VRIK Toes", false, description: "Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar.");