From 597183a1fec4d0175a3d013d5ad5620b0c8a71fe Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 18 Jun 2024 15:08:19 -0500 Subject: [PATCH] [OriginShift] Fixed RCC Shidmark patch --- OriginShift/Main.cs | 1 + OriginShift/README.md | 8 +++++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/OriginShift/Main.cs b/OriginShift/Main.cs index 4222cc4..7989cab 100644 --- a/OriginShift/Main.cs +++ b/OriginShift/Main.cs @@ -43,6 +43,7 @@ public class OriginShiftMod : MelonMod ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones ApplyPatches(typeof(Patches.CVRPortalManagerPatches)); // portals + ApplyPatches(typeof(Patches.RCC_SkidmarksManagerPatches)); // skidmarks ApplyPatches(typeof(Patches.PortableCameraPatches)); // camera occlusion culling ApplyPatches(typeof(Patches.PathingCameraPatches)); // camera occlusion culling diff --git a/OriginShift/README.md b/OriginShift/README.md index cabbf1a..2c99a24 100644 --- a/OriginShift/README.md +++ b/OriginShift/README.md @@ -8,13 +8,15 @@ Experimental mod that allows world origin to be shifted to prevent floating poin - Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)). - Occlusion Culling data cannot be shifted. - When using "Forced" mode, occlusion culling is disabled. -- Only 10k particle positions can be shifted per Particle System. (artificial limit) -- Only 10k trail positions can be shifted per Trail Renderer. (artificial limit) +- Only 10k trail positions can be shifted per Trail Renderer (artificial limit). +- Only 10k particle positions can be shifted per Particle System (artificial limit). + - Potentially can fix by changing Particle System to Custom Simulation Space ? (untested) ## Known Issues -- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator. +- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator (unsure how to fix). - Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Portable Camera drone mode is not yet offset by the world origin shift. +- Remote Synced Objects (Spawnables/ObjectSyncs) actively interpolating remote position data will not be offset by the world origin shift. ## Mod Incompatibilities - PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.