From 61823892d17fc66191813411bc08a7d167ee806e Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 3 Jan 2023 10:33:27 -0600 Subject: [PATCH] Update README.md --- README.md | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 9b27b01..4a8dc6c 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,20 @@ # MenuScalePatch -just updates the menu position when the game detects a change in avatar scale +Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky. -additional options to scale player collision & remove collider margin (skinWidth is pushing avatars off the floor by 0.08f) +## Features: +* Menu position properly updates at end of update cycle. + * This makes sure menu is always correctly positioned while moving and scaling. + * This also allows for menus to be used while moving. (this is iffy though) -To fully reach the floor, enable Scale Collision, No Skin Width, & Allow Small Player Collider in Experimental settings. - -**Be aware**, as Allow Small Player Collider will allow the collider to reach below 0.3f, which will cause *harmless..?* console errors. +* Adds independent head moving support while on Desktop. (makes selecting users easier) + * Hold ALT while on Desktop. Native feature that now works while in a menu. +* Implemented world anchors for menus. They can now be placed in the world, but still attached to you. + * This is used for independent head movement internally, as well as a toggle for VR QM. +* Main Menu in VR is now attached to player rig. + * Menu will now follow you while moving in world space, but not while moving in play space. https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4