diff --git a/MenuScalePatch/Properties/AssemblyInfo.cs b/MenuScalePatch/Properties/AssemblyInfo.cs index bd53329..c74bca0 100644 --- a/MenuScalePatch/Properties/AssemblyInfo.cs +++ b/MenuScalePatch/Properties/AssemblyInfo.cs @@ -25,6 +25,6 @@ using System.Reflection; namespace NAK.Melons.MenuScalePatch.Properties; internal static class AssemblyInfoParams { - public const string Version = "4.2.5"; + public const string Version = "4.2.6"; public const string Author = "NotAKidoS"; } \ No newline at end of file diff --git a/MenuScalePatch/format.json b/MenuScalePatch/format.json index 7430e67..717ab3b 100644 --- a/MenuScalePatch/format.json +++ b/MenuScalePatch/format.json @@ -1,7 +1,7 @@ { "_id": 95, "name": "MenuScalePatch", - "modversion": "4.2.5", + "modversion": "4.2.6", "gameversion": "2022r170", "loaderversion": "0.5.7", "modtype": "Mod", @@ -16,8 +16,8 @@ "requirements": [ "None" ], - "downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v4.2.5/MenuScalePatch.dll", + "downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v4.2.6/MenuScalePatch.dll", "sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/", - "changelog": "- Fixed hitching & potential crash when opening menu after a long time of it being closed. Don't disable CohtmlView, only enable it.\n- Let game update menu position while its closed.\n- Tweaked independent head turn handling to ensure menu is correctly positioned on recenter if PlayerAnchorMenus is disabled.", - "embedcolor": "804221" + "changelog": "- Fixed hitching & potential crash when opening menu after a long time of it being closed. Don't disable CohtmlView, only enable it.\n- Let game update menu position while its closed.\n- Tweaked independent head turn handling to ensure menu is correctly positioned on recenter if PlayerAnchorMenus is disabled.\n- Undo change to which transform to parent menu anchors.", + "embedcolor": "363020" } \ No newline at end of file