diff --git a/OriginShift/Main.cs b/OriginShift/Main.cs index 313fa9d..af8e644 100644 --- a/OriginShift/Main.cs +++ b/OriginShift/Main.cs @@ -58,9 +58,9 @@ public class OriginShiftMod : MelonMod WorldFilter._Base.Add(typeof(OriginShiftTrailRendererReceiver)); // trail renderer WorldFilter._Base.Add(typeof(OriginShiftTransformReceiver)); // transform - InitializeIntegration("BTKUILib", BtkUiAddon.Initialize); - InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize); - InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize); + InitializeIntegration("BTKUILib", BtkUiAddon.Initialize); // quick menu ui + InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize); // camera occlusion culling + InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize); // ragdoll rigidbodys } #endregion Melon Mod Overrides diff --git a/OriginShift/README.md b/OriginShift/README.md index 6b52d8a..e81d889 100644 --- a/OriginShift/README.md +++ b/OriginShift/README.md @@ -16,6 +16,8 @@ Experimental mod that allows world origin to be shifted to prevent floating poin ## Known Issues - Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Portable Camera drone mode is not yet offset by the world origin shift. +- Chunk threshold past 15 units will break Voice Chat with remote players in some cases (without Compatibility Mode). + - This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that. ## Mod Incompatibilities - PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.