From a03a0c4884834d1fd5f000fe8e522b85dce2ea56 Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 18 Jun 2024 16:38:05 -0500 Subject: [PATCH] [RelativeSync] Update README.md --- RelativeSync/README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/RelativeSync/README.md b/RelativeSync/README.md index 6afaf2c..9f82117 100644 --- a/RelativeSync/README.md +++ b/RelativeSync/README.md @@ -10,6 +10,14 @@ https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/ae6c6e4b-7529-42e - **Exp Spawnable Sync Hack**: Forces CVRSpawnable to update position in FixedUpdate. This can help with local jitter while on a remote synced movement parent. - **Exp Disable Interpolation on BBCC**: Disables interpolation on BetterBetterCharacterController. This can help with local jitter while on any movement parent. +## Known Issues +- Movement Parents on remote users will still locally jitter. + - PuppetMaster/NetIkController applies received position updates in LateUpdate, while character controller updates in FixedUpdate. +- Movement Parents using CVRObjectSync synced by remote users will still locally jitter. + - CVRObjectSync applies received position updates in LateUpdate, while character controller updates in FixedUpdate. +- Slight interpolation issue with humanoid avatar hips while standing on a Movement Parent. + - Requires further investigation. I believe it to be because hips are not synced properly, requiring me to relative sync the hips as well. + --- Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.