diff --git a/OriginShift/Patches.cs b/OriginShift/Patches.cs index 71244d2..63760b3 100644 --- a/OriginShift/Patches.cs +++ b/OriginShift/Patches.cs @@ -93,6 +93,7 @@ internal static class RCC_SkidmarksManagerPatches [HarmonyPatch(typeof(RCC_SkidmarksManager), nameof(RCC_SkidmarksManager.Start))] private static void Postfix_RCC_SkidMarkManager_Start(ref RCC_SkidmarksManager __instance) { + // todo: blacklist from OriginShiftController so there isn't 2x shift in some cases __instance.gameObject.AddComponentIfMissing(); } } diff --git a/OriginShift/README.md b/OriginShift/README.md index 2c99a24..c444aee 100644 --- a/OriginShift/README.md +++ b/OriginShift/README.md @@ -11,6 +11,7 @@ Experimental mod that allows world origin to be shifted to prevent floating poin - Only 10k trail positions can be shifted per Trail Renderer (artificial limit). - Only 10k particle positions can be shifted per Particle System (artificial limit). - Potentially can fix by changing Particle System to Custom Simulation Space ? (untested) +- World Constraints are not shifted. ## Known Issues - Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator (unsure how to fix).