From c8cf2afd8780a530487205eb3a2b3d337f954958 Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Thu, 27 Apr 2023 05:22:40 -0500 Subject: [PATCH] touches --- AASBufferFix/Properties/AssemblyInfo.cs | 1 - Blackout/HarmonyPatches.cs | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/AASBufferFix/Properties/AssemblyInfo.cs b/AASBufferFix/Properties/AssemblyInfo.cs index b1f98c3..78f7737 100644 --- a/AASBufferFix/Properties/AssemblyInfo.cs +++ b/AASBufferFix/Properties/AssemblyInfo.cs @@ -2,7 +2,6 @@ using NAK.AASBufferFix.Properties; using System.Reflection; - [assembly: AssemblyVersion(AssemblyInfoParams.Version)] [assembly: AssemblyFileVersion(AssemblyInfoParams.Version)] [assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)] diff --git a/Blackout/HarmonyPatches.cs b/Blackout/HarmonyPatches.cs index 171b2d0..0a3529b 100644 --- a/Blackout/HarmonyPatches.cs +++ b/Blackout/HarmonyPatches.cs @@ -9,7 +9,7 @@ internal class HarmonyPatches { //Support for changing VRMode during runtime. [HarmonyPostfix] - [HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")] + [HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.CalibrateAvatar))] private static void CheckVRModeOnSwitch() { if (Blackout.inVR != MetaPort.Instance.isUsingVr)