From d55099876da1272f684a92aa60df4938a34750d0 Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 11 Apr 2023 14:49:15 -0500 Subject: [PATCH] Update HarmonyPatches.cs --- IKFixes/HarmonyPatches.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/IKFixes/HarmonyPatches.cs b/IKFixes/HarmonyPatches.cs index 33b697a..3059a58 100644 --- a/IKFixes/HarmonyPatches.cs +++ b/IKFixes/HarmonyPatches.cs @@ -87,7 +87,7 @@ internal static class BodySystemPatches SetPelvisWeight(solver.spine, 0f); } - if (IKFixesMod.EntryUseFakeRootAngle.Value) + if (IKFixesMod.EntryUseFakeRootAngle.Value && !BodySystem.isCalibratedAsFullBody) { // Emulate maxRootAngle because CVR doesn't have the player controller set up ideally for VRIK. // This is a small small fix, but makes it so the feet dont point in the direction of the head @@ -108,7 +108,7 @@ internal static class BodySystemPatches { // Allow avatar to rotate seperatly from Player (Desktop&VR) // FBT needs avatar root to follow head - // VR default is 25 degrees + // VR default is 25 degrees, but maybe during emotes needs 180 degrees..? solver.spine.maxRootAngle = BodySystem.isCalibratedAsFullBody ? 0f : 25f; } }