diff --git a/DesktopVRSwitch/DesktopVRSwitchHelper.cs b/DesktopVRSwitch/DesktopVRSwitchHelper.cs index 5c022ce..ee7949d 100644 --- a/DesktopVRSwitch/DesktopVRSwitchHelper.cs +++ b/DesktopVRSwitch/DesktopVRSwitchHelper.cs @@ -6,11 +6,8 @@ using ABI_RC.Core.Savior; using ABI_RC.Core.UI; using ABI_RC.Core.Util.Object_Behaviour; using ABI_RC.Systems.Camera; -using ABI_RC.Systems.IK; using ABI_RC.Systems.IK.SubSystems; -using ABI_RC.Systems.IK.TrackingModules; using ABI_RC.Systems.MovementSystem; -using ABI_RC.Core.Networking; using DesktopVRSwitch.Patches; using HarmonyLib; using MelonLoader; diff --git a/DesktopVRSwitch/Main.cs b/DesktopVRSwitch/Main.cs index 9d69fba..a6ca2f9 100644 --- a/DesktopVRSwitch/Main.cs +++ b/DesktopVRSwitch/Main.cs @@ -1,21 +1,5 @@ -using ABI_RC.Core; -using ABI_RC.Core.EventSystem; -using ABI_RC.Core.InteractionSystem; -using ABI_RC.Core.Player; -using ABI_RC.Core.Savior; -using ABI_RC.Core.UI; -using ABI_RC.Core.Util.Object_Behaviour; -using ABI_RC.Systems.Camera; -using ABI_RC.Systems.IK.SubSystems; -using ABI_RC.Systems.MovementSystem; -using DesktopVRSwitch.Patches; -using HarmonyLib; +using ABI_RC.Core.Player; using MelonLoader; -using System.Collections; -using UnityEngine; -using UnityEngine.XR; -using Valve.VR; -using Object = UnityEngine.Object; //tell the game to change VRMode/DesktopMode for Steam/Discord presence //RichPresence.PopulatePresence(); diff --git a/DesktopVRSwitch/Properties/AssemblyInfo.cs b/DesktopVRSwitch/Properties/AssemblyInfo.cs index b051b24..743b703 100644 --- a/DesktopVRSwitch/Properties/AssemblyInfo.cs +++ b/DesktopVRSwitch/Properties/AssemblyInfo.cs @@ -25,6 +25,6 @@ using System.Reflection; namespace DesktopVRSwitch.Properties; internal static class AssemblyInfoParams { - public const string Version = "3.0.0"; + public const string Version = "3.0.5"; public const string Author = "NotAKidoS"; } \ No newline at end of file