diff --git a/LegacyContentMitigation/Properties/AssemblyInfo.cs b/LegacyContentMitigation/Properties/AssemblyInfo.cs index afc8905..e460687 100644 --- a/LegacyContentMitigation/Properties/AssemblyInfo.cs +++ b/LegacyContentMitigation/Properties/AssemblyInfo.cs @@ -27,6 +27,6 @@ using System.Reflection; namespace NAK.LegacyContentMitigation.Properties; internal static class AssemblyInfoParams { - public const string Version = "1.0.0"; + public const string Version = "1.0.1"; public const string Author = "Exterrata & NotAKidoS"; } \ No newline at end of file diff --git a/LegacyContentMitigation/format.json b/LegacyContentMitigation/format.json index 65e88b1..34a41ec 100644 --- a/LegacyContentMitigation/format.json +++ b/LegacyContentMitigation/format.json @@ -1,11 +1,11 @@ { "_id": -1, "name": "LegacyContentMitigation", - "modversion": "1.0.0", + "modversion": "1.0.1", "gameversion": "2024r177", "loaderversion": "0.6.1", "modtype": "Mod", - "author": "NotAKidoS", + "author": "Exterrata, NotAKidoS", "description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.", "searchtags": [ "legacy",