From e79323c85055e2db3ec06211c04417dfeab73fd1 Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 20 Jun 2023 20:00:30 -0500 Subject: [PATCH] [DesktopVRSwitch] Prepare for CVRMG submission. --- DesktopVRSwitch/Main.cs | 2 +- DesktopVRSwitch/Properties/AssemblyInfo.cs | 3 ++- DesktopVRSwitch/format.json | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/DesktopVRSwitch/Main.cs b/DesktopVRSwitch/Main.cs index bd6e93a..14ae4c0 100644 --- a/DesktopVRSwitch/Main.cs +++ b/DesktopVRSwitch/Main.cs @@ -22,7 +22,7 @@ public class DesktopVRSwitch : MelonMod // Category.CreateEntry("Render VR Game View", true, description: "Should the VR view be displayed in the game window after VRMode switch?"); public static readonly MelonPreferences_Entry EntrySwitchToDesktopOnExit = - Category.CreateEntry("Switch to Desktop on SteamVR Exit", true, description: "Should the game switch to Desktop when SteamVR quits?"); + Category.CreateEntry("Switch to Desktop on SteamVR Exit", false, description: "Should the game switch to Desktop when SteamVR quits?"); public override void OnInitializeMelon() { diff --git a/DesktopVRSwitch/Properties/AssemblyInfo.cs b/DesktopVRSwitch/Properties/AssemblyInfo.cs index a2eb5a7..d6ab145 100644 --- a/DesktopVRSwitch/Properties/AssemblyInfo.cs +++ b/DesktopVRSwitch/Properties/AssemblyInfo.cs @@ -20,7 +20,8 @@ using System.Reflection; [assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")] [assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)] -[assembly: MelonColor(255, 0, 139, 139)] +[assembly: MelonColor(255, 52, 152, 219)] +[assembly: MelonAuthorColor(255, 114, 17, 25)] [assembly: HarmonyDontPatchAll] namespace NAK.DesktopVRSwitch.Properties; diff --git a/DesktopVRSwitch/format.json b/DesktopVRSwitch/format.json index ffcd7c0..afb486b 100644 --- a/DesktopVRSwitch/format.json +++ b/DesktopVRSwitch/format.json @@ -18,6 +18,6 @@ ], "downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/DesktopVRSwitch.dll", "sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRSwitch/", - "changelog": "- Reinitialize SteamVR input on switch. Correct fixedDeltaTime when entering Desktop.\n- Tweak to initial switch position for correcting offsets.\n- Fixed FBT tracking point initial size.\n- Update core menu data so QM Recalibrate/SeatedPlay button works.", + "changelog": "- Fixed issue with Zoom gamerule being ignored if first joined in VR.\n- Fixed issue with post processing settings not being updated.\n- Fixed conflict with Third Person- inactive camera copying incorrect culling masks.\n- Fixed conflict with DesktopVRIK- Tracking is no longer disabled if switched while crouched.\n- Potentially fixed rare Cohtml crash regarding Gamepad registering on switch.\n- Potentially fixed eye tracking not being handled on switch.\n- Fixed a bunch of QualitySettings that SteamVR would override not being reset on switch to Desktop.\n- Potentially fixed issue where entering VR after restarting SteamVR resulted in low renderscale.\n- Fixed issue with CVRPickupObject patch breaking other mods.\n- Hijacked world transition system for switch transition.\n- Added option to automatically switch to Desktop when closing SteamVR.", "embedcolor": "3498db" } \ No newline at end of file