diff --git a/IKFixes/README.md b/IKFixes/README.md new file mode 100644 index 0000000..594e248 --- /dev/null +++ b/IKFixes/README.md @@ -0,0 +1,36 @@ +# IKFixes +A few small fixes to IK. + +**FBT Fixes** - +* Knee tracking. +* Running animations.. +* Emotes playing in wrong direction. +* Forced to calibrate if all IK Tracking Settings are disabled. + +**Halfbody Fixes** - +* Locomotion footsteps while on Movement Parents. +* Root Angle Offset while looking around. Fixes feet only pointing in direction of head. + +## Relevant Feedback Posts: +https://feedback.abinteractive.net/p/ik-knee-tracking + +https://feedback.abinteractive.net/p/2022r170-ex3-knee-ik-weirdness-when-using-knee-trackers + +https://feedback.abinteractive.net/p/disabling-all-tracked-points-makes-game-assume-fbt + +https://feedback.abinteractive.net/p/about-ik-behaviour + +https://feedback.abinteractive.net/p/vrik-addplatformmotion-for-movement-parents + +https://feedback.abinteractive.net/p/halfbodyik-feet-will-only-point-in-direction-of-head + +--- + +Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. +https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games + +> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive. + +> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use. + +> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive. diff --git a/MenuScalePatch/README.md b/MenuScalePatch/README.md new file mode 100644 index 0000000..fa1b06c --- /dev/null +++ b/MenuScalePatch/README.md @@ -0,0 +1,33 @@ +# MenuScalePatch + +Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky. + +## Features: +* Menu position properly updates at end of update cycle. + * This makes sure menu is always correctly positioned while moving and scaling. + * This also allows for menus to be used while moving. (this is iffy though) + +* Adds independent head moving support while on Desktop. (makes selecting users easier) + * Hold ALT while on Desktop. Native feature that now works while in a menu. + +* Implemented world anchors for menus. They can now be placed in the world, but still attached to you. + * This is used for independent head movement internally, as well as a toggle for VR QM. + +* Main Menu in VR is now attached to player rig. + * Menu will now follow you while moving in world space, but not while moving in play space. + +* Menus are no longer forced closed on world start. + +https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4 + +--- + +Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. +https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games + +> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive. + +> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use. + +> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive. + diff --git a/README.md b/README.md index 2d0b9ad..c54cd34 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,6 @@ ## My ChilloutVR Mods -| Project | CVRMG Category | CVRMG Status | -|---|---|---| -| [**DesktopVRIK**](https://github.com/NotAKidOnSteam/NAK_CVR_Mods/blob/main/DesktopVRIK) | Utilities & Tweaks | Update Awaiting Approval | - -## the note +### the note I've finally made a central repo for my ChilloutVR mods. As I continue to update and improve them, I'll be migrating releases to this repo and including them in each release, following the same approach used by SDraw and Kafejao. To ensure a smooth transition, I'll be archiving the standalone repositories once the approved version of the mod in CVRMG points towards this repo in its mod info. This way, you'll be able to easily access all the latest updates and improvements from one central location. diff --git a/ThirdPerson/README.md b/ThirdPerson/README.md new file mode 100644 index 0000000..3bb2456 --- /dev/null +++ b/ThirdPerson/README.md @@ -0,0 +1,20 @@ +# ThirdPerson + +Original repo: https://github.com/oestradiol/CVR-Mods + +Funni 3rd person mod, but standalone :3 + +**Current features:** +* Allows you to go into third person view by pressing Ctrl + T; +* Multiple view modes, Ctrl + Y to change between them; + +--- + +Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. +https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games + +> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive. + +> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use. + +> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.