From fbfc75abbfb7fe0422fea264b84c961b934e5266 Mon Sep 17 00:00:00 2001 From: NotAKidoS <37721153+NotAKidOnSteam@users.noreply.github.com> Date: Tue, 18 Jun 2024 14:46:15 -0500 Subject: [PATCH] [OriginShift] Note artificial limits --- OriginShift/README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OriginShift/README.md b/OriginShift/README.md index 6fee919..cabbf1a 100644 --- a/OriginShift/README.md +++ b/OriginShift/README.md @@ -8,6 +8,8 @@ Experimental mod that allows world origin to be shifted to prevent floating poin - Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)). - Occlusion Culling data cannot be shifted. - When using "Forced" mode, occlusion culling is disabled. +- Only 10k particle positions can be shifted per Particle System. (artificial limit) +- Only 10k trail positions can be shifted per Trail Renderer. (artificial limit) ## Known Issues - Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.