using ABI_RC.Core.Base; using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using ABI_RC.Core.Util.Object_Behaviour; using Aura2API; using BeautifyEffect; using System.Collections; using System.Reflection; using ABI_RC.Core; using UnityEngine; using UnityEngine.AzureSky; using UnityEngine.Rendering.PostProcessing; namespace NAK.ThirdPerson; internal static class CameraLogic { private static float _dist; private static float _scale = 1f; private static Camera _thirdpersonCam; private static Camera _desktopCam; private static int _storedCamMask; private static CameraFovClone _cameraFovClone; internal static CameraLocation CurrentLocation = CameraLocation.Default; internal enum CameraLocation { Default, FrontView, RightSide, LeftSide } private static bool _state; internal static bool State { get => _state; set { _state = value; if (_state) _storedCamMask = _desktopCam.cullingMask; _desktopCam.cullingMask = _state ? 0 : _storedCamMask; _thirdpersonCam.gameObject.SetActive(_state); } } private static bool _setupPostProcessing; private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance); internal static IEnumerator SetupCamera() { yield return new WaitUntil(() => PlayerSetup.Instance); _thirdpersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent(); _cameraFovClone = _thirdpersonCam.gameObject.AddComponent(); _desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent(); _cameraFovClone.targetCamera = _desktopCam; _thirdpersonCam.transform.SetParent(_desktopCam.transform); RelocateCam(CameraLocation.Default); _thirdpersonCam.gameObject.SetActive(false); ThirdPerson.Logger.Msg("Finished setting up third person camera."); } internal static void CopyPlayerCamValues() { Camera ourCamComponent = _thirdpersonCam; Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent(); if (ourCamComponent == null || activePlayerCam == null) return; ThirdPerson.Logger.Msg("Copying active camera settings & components."); CVRTools.CopyToDestCam(_thirdpersonCam, activePlayerCam); } internal static void RelocateCam(CameraLocation location, bool resetDist = false) { _thirdpersonCam.transform.rotation = _desktopCam.transform.rotation; if (resetDist) ResetDist(); switch (location) { case CameraLocation.FrontView: _thirdpersonCam.transform.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale; _thirdpersonCam.transform.localRotation = new Quaternion(0, 180, 0, 0); CurrentLocation = CameraLocation.FrontView; break; case CameraLocation.RightSide: _thirdpersonCam.transform.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale; _thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.RightSide; break; case CameraLocation.LeftSide: _thirdpersonCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale; _thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.LeftSide; break; case CameraLocation.Default: default: _thirdpersonCam.transform.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale; _thirdpersonCam.transform.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.Default; break; } } private static void ResetDist() => _dist = 0; internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); } internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); } internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; } }