<<<<<<< Updated upstream using DesktopVRSwitch.Properties; using MelonLoader; ======= using MelonLoader; using NAK.Melons.DesktopVRSwitch.Properties; >>>>>>> Stashed changes using System.Reflection; [assembly: AssemblyVersion(AssemblyInfoParams.Version)] [assembly: AssemblyFileVersion(AssemblyInfoParams.Version)] [assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)] <<<<<<< Updated upstream [assembly: AssemblyTitle(nameof(DesktopVRSwitch))] [assembly: AssemblyCompany(AssemblyInfoParams.Author)] [assembly: AssemblyProduct(nameof(DesktopVRSwitch))] [assembly: MelonInfo( typeof(DesktopVRSwitch.DesktopVRSwitch), nameof(DesktopVRSwitch), ======= [assembly: AssemblyTitle(nameof(NAK.Melons.DesktopVRSwitch))] [assembly: AssemblyCompany(AssemblyInfoParams.Author)] [assembly: AssemblyProduct(nameof(NAK.Melons.DesktopVRSwitch))] [assembly: MelonInfo( typeof(NAK.Melons.DesktopVRSwitch.DesktopVRSwitchMod), nameof(NAK.Melons.DesktopVRSwitch), >>>>>>> Stashed changes AssemblyInfoParams.Version, AssemblyInfoParams.Author, downloadLink: "https://github.com/NotAKidOnSteam/DesktopVRSwitch" )] [assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")] [assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)] <<<<<<< Updated upstream namespace DesktopVRSwitch.Properties; internal static class AssemblyInfoParams { public const string Version = "3.0.5"; ======= namespace NAK.Melons.DesktopVRSwitch.Properties; internal static class AssemblyInfoParams { public const string Version = "4.2.4"; >>>>>>> Stashed changes public const string Author = "NotAKidoS"; }