using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using cohtml; using HarmonyLib; using MelonLoader; using UnityEngine; namespace MenuScalePatch; public class MenuScalePatch : MelonMod { [HarmonyPatch] private class HarmonyPatches { [HarmonyPostfix] [HarmonyPatch(typeof(CVR_MenuManager), "SetScale")] private static void SetQMScale(ref CohtmlView ___quickMenu, ref float ____scaleFactor) { if (!MetaPort.Instance.isUsingVr) { //correct quickmenu - pretty much needsQuickmenuPositionUpdate() Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot; ___quickMenu.transform.eulerAngles = new Vector3(rotationPivot.eulerAngles.x, rotationPivot.eulerAngles.y, rotationPivot.eulerAngles.z); ___quickMenu.transform.position = rotationPivot.position + rotationPivot.forward * 1f * ____scaleFactor; } } //ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug //assuming its caused by cast from int to float getting the screen size, something floating point bleh //attempting to ignore that call if there wasnt actually a change [HarmonyPrefix] [HarmonyPatch(typeof(ViewManager), "SetScale")] private static void CheckLegit(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state) { if (___cachedAvatarHeight == avatarHeight) { __state = false; return; } __state = true; } [HarmonyPostfix] [HarmonyPatch(typeof(ViewManager), "SetScale")] private static void SetMMScale(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state) { if (!__state) return; //correct main menu - pretty much UpdateMenuPosition() Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot; __instance.gameObject.transform.position = rotationPivot.position + __instance.gameObject.transform.forward * 1f * ___scaleFactor; ___needsMenuPositionUpdate = false; } } }