using System.Runtime.CompilerServices; using UIExpansionKit.API; namespace NAK.Blackout; public static class UIExpansionKitAddon { [MethodImpl(MethodImplOptions.NoInlining)] public static void Init() { /** ive spent hours debugging this, and no matter what the buttons wont actually call the actions from logging shit to straight up closing the game, nothing implementing btkuilib support, but gonna leave this shit as a reminder why to not use uiexpansionkit also because it **used to work**... a game update broke it and uiexpansionkit hasnt updated since what pisses me off more, is that DesktopVRSwitch works, and that was originally copied from Blackout -_- **/ var settings = ExpansionKitApi.GetSettingsCategory(Blackout.SettingsCategory); settings.AddSimpleButton("Awake State", AwakeState); settings.AddSimpleButton("Drowsy State", DrowsyState); settings.AddSimpleButton("Sleep State", SleepingState); } //UIExpansionKit actions internal static void AwakeState() => BlackoutController.Instance?.ChangeBlackoutState(BlackoutController.BlackoutState.Awake); internal static void DrowsyState() => BlackoutController.Instance?.ChangeBlackoutState(BlackoutController.BlackoutState.Drowsy); internal static void SleepingState() => BlackoutController.Instance?.ChangeBlackoutState(BlackoutController.BlackoutState.Sleeping); }