using System.Collections; using UnityEngine; namespace NAK.DesktopVRSwitch; internal class VRModeSwitchDebugger : MonoBehaviour { private Coroutine _switchCoroutine; private WaitForSeconds _sleep; private void OnEnable() { if (_switchCoroutine != null) return; _switchCoroutine = StartCoroutine(SwitchLoop()); _sleep = new WaitForSeconds(2f); } private void OnDisable() { if (_switchCoroutine == null) return; StopCoroutine(_switchCoroutine); _switchCoroutine = null; _sleep = null; } private IEnumerator SwitchLoop() { while (true) { if (!VRModeSwitchManager.Instance.SwitchInProgress) { VRModeSwitchManager.Instance.AttemptSwitch(); yield return _sleep; } yield return null; } } }