using MelonLoader; namespace NAK.InteractionTest; public class InteractionTest : MelonMod { internal static MelonLogger.Instance Logger; public override void OnInitializeMelon() { ApplyPatches(typeof(HarmonyPatches.PuppetMasterPatches)); ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches)); } void ApplyPatches(Type type) { try { HarmonyInstance.PatchAll(type); } catch (Exception e) { LoggerInstance.Msg($"Failed while patching {type.Name}!"); LoggerInstance.Error(e); } } }