using ABI_RC.Core.Player; using HarmonyLib; using Valve.VR; namespace NAK.TrackedControllerFix.HarmonyPatches; internal class PlayerSetupPatches { [HarmonyPostfix] [HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))] private static void Postfix_PlayerSetup_Start(ref PlayerSetup __instance) { __instance.vrLeftHandTracker.AddComponent().inputSource = SteamVR_Input_Sources.LeftHand; __instance.vrRightHandTracker.AddComponent().inputSource = SteamVR_Input_Sources.RightHand; } }