using ABI_RC.Core.Savior; using UnityEngine; namespace NAK.LuaNetVars; public class TestSyncedObject : MonoBehaviour { private const string TEST_NETWORK_ID = "test.synced.object.1"; private TestSyncedBehaviour syncBehaviour; private float messageTimer = 0f; private const float MESSAGE_INTERVAL = 2f; private void Start() { syncBehaviour = new TestSyncedBehaviour(TEST_NETWORK_ID); Debug.Log($"TestSyncedObject started. Local Player ID: {MetaPort.Instance.ownerId}"); } private void Update() { // Request ownership on Space key if (Input.GetKeyDown(KeyCode.Space)) { Debug.Log("Requesting ownership..."); syncBehaviour.RequestOwnership((success) => { Debug.Log($"Ownership request {(success ? "accepted" : "rejected")}"); }); } // If we have ownership, send custom data periodically if (syncBehaviour.HasOwnership) { messageTimer += Time.deltaTime; if (messageTimer >= MESSAGE_INTERVAL) { messageTimer = 0f; syncBehaviour.SendTestMessage(); } } } }