using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.InteractionSystem.Base; using UnityEngine; namespace NAK.PlapPlapForAll; public class StopHighlightPropagation : Pickupable { public override void OnGrab(InteractionContext context, Vector3 grabPoint) { // throw new NotImplementedException(); } public override void OnDrop(InteractionContext context) { // throw new NotImplementedException(); } public override void OnUseDown(InteractionContext context) { // throw new NotImplementedException(); } public override void OnUseUp(InteractionContext context) { // throw new NotImplementedException(); } public override void FlingTowardsTarget(ControllerRay controllerRay) { // throw new NotImplementedException(); } public override bool CanPickup { get; } public override bool DisallowTheft { get; } public override float MaxGrabDistance { get; } public override float MaxPushDistance { get; } public override bool IsAutoHold { get; } public override bool IsObjectRotationAllowed { get; } public override bool IsObjectPushPullAllowed { get; } public override bool IsTelepathicGrabAllowed { get; } public override bool IsObjectUseAllowed { get; } }