# OriginShift Experimental mod that allows world origin to be shifted to prevent floating point precision issues. ## Compromises - Steam Audio data cannot be shifted. - NavMesh data cannot be shifted. - Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)). - Occlusion Culling data cannot be shifted. - When using "Forced" mode, occlusion culling is disabled. - Only 10k trail positions can be shifted per Trail Renderer (artificial limit). - Only 10k particle positions can be shifted per Particle System (artificial limit). - Potentially can fix by changing Particle System to Custom Simulation Space ? (untested) - World Constraints are not shifted. ## Known Issues - Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator (unsure how to fix). - Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Portable Camera drone mode is not yet offset by the world origin shift. - Remote Synced Objects (Spawnables/ObjectSyncs) actively interpolating remote position data will not be offset by the world origin shift. ## Mod Incompatibilities - PlayerRagdollMod will freak out when you ragdoll between chunk boundaries. - Partial conflict with RelativeSyncs experimental Spawnable Sync Fix. --- Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games > This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive. > Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use. > To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.