{ "_id": 214, "name": "LazyPrune", "modversion": "1.0.2", "gameversion": "2024r175", "loaderversion": "0.6.1", "modtype": "Mod", "author": "NotAKidoS", "description": "Prevents loaded objects from immediately unloading on destruction. Should prevent needlessly unloading & reloading all avatars/props on world rejoin or GS reconnection.\n\nUnused objects are pruned after 3 minutes, or when loading into a different world.", "searchtags": [ "cache", "prune", "bundle", "download", "load" ], "requirements": [ "None" ], "downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll", "sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune/", "changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before initial scene load.\n- Patched two race conditions in the game that would cause the object loader to lock up.", "embedcolor": "#1c75f1" }