using MelonLoader; using NAK.LuaTTS.Patches; namespace NAK.LuaTTS; public class LuaTTSMod : MelonMod { public override void OnInitializeMelon() { ApplyPatches(typeof(LuaScriptFactoryPatches)); } private void ApplyPatches(Type type) { try { HarmonyInstance.PatchAll(type); } catch (Exception e) { LoggerInstance.Msg($"Failed while patching {type.Name}!"); LoggerInstance.Error(e); } } }