using MelonLoader; namespace NAK.Melons.IKFixes; public class IKFixesMod : MelonMod { public override void OnInitializeMelon() { ApplyPatches(typeof(HarmonyPatches.VRIKPatches)); ApplyPatches(typeof(HarmonyPatches.BodySystemPatches)); ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches)); } void ApplyPatches(Type type) { try { HarmonyInstance.PatchAll(type); } catch (Exception e) { LoggerInstance.Msg($"Failed while patching {type.Name}!"); LoggerInstance.Error(e); } } }