using ABI_RC.Core.Player; using UnityEngine; namespace NAK.ASTExtension.Extensions; public static class PlayerSetupExtensions { // immediate measurement of the player's avatar height public static float GetCurrentAvatarHeight(this PlayerSetup playerSetup) { if (playerSetup._avatar == null) { ASTExtensionMod.Logger.Error("GetCurrentAvatarHeight: Avatar is null"); return 0f; } Vector3 localScale = playerSetup._avatar.transform.localScale; Vector3 initialScale = playerSetup.initialScale; float initialHeight = playerSetup._initialAvatarHeight; Vector3 scaleDifference = PlayerSetup.DivideVectors(localScale - initialScale, initialScale); return initialHeight + initialHeight * scaleDifference.y; } }