using ABI.CCK.Components; using ABI_RC.Core.Savior; using ABI_RC.Core.Util.Object_Behaviour; using ABI_RC.Systems.IK; using ABI_RC.Systems.IK.TrackingModules; using HarmonyLib; using NAK.DesktopVRSwitch.Patches; using NAK.DesktopVRSwitch.VRModeTrackers; using UnityEngine; namespace NAK.DesktopVRSwitch.HarmonyPatches; class CheckVRPatches { [HarmonyPostfix] [HarmonyPatch(typeof(CheckVR), nameof(CheckVR.Start))] static void Postfix_CheckVR_Start(ref CheckVR __instance) { __instance.gameObject.AddComponent(); } } class IKSystemPatches { [HarmonyPostfix] //lazy fix so i dont need to wait few frames [HarmonyPatch(typeof(TrackingPoint), nameof(TrackingPoint.Initialize))] static void Postfix_TrackingPoint_Initialize(ref TrackingPoint __instance) { __instance.referenceTransform.localScale = Vector3.one; } [HarmonyPostfix] //lazy fix so device indecies can change properly [HarmonyPatch(typeof(SteamVRTrackingModule), nameof(SteamVRTrackingModule.ModuleDestroy))] static void Postfix_SteamVRTrackingModule_ModuleDestroy(ref SteamVRTrackingModule __instance) { for (int i = 0; i < __instance.TrackingPoints.Count; i++) { UnityEngine.Object.Destroy(__instance.TrackingPoints[i].referenceGameObject); } __instance.TrackingPoints.Clear(); } } class CVRWorldPatches { [HarmonyPostfix] [HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.SetDefaultCamValues))] static void Postfix_CVRWorld_SetDefaultCamValues() { ReferenceCameraPatch.OnWorldLoad(); } [HarmonyPostfix] [HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.CopyRefCamValues))] static void Postfix_CVRWorld_CopyRefCamValues() { ReferenceCameraPatch.OnWorldLoad(); } } class CameraFacingObjectPatches { [HarmonyPostfix] [HarmonyPatch(typeof(CameraFacingObject), nameof(CameraFacingObject.Start))] static void Postfix_CameraFacingObject_Start(ref CameraFacingObject __instance) { __instance.gameObject.AddComponent(); } }