using UnityEngine; namespace NAK.DesktopVRSwitch; internal class TryCatchHell { public delegate void TryAction(bool intoVR); public static void TryExecute(TryAction action, bool intoVR) { try { action(intoVR); } catch (Exception ex) { Debug.LogError($"Error executing action: {ex.Message}"); } } internal static void CloseCohtmlMenus(bool intoVR) { } internal static void RepositionCohtmlHud(bool intoVR) { } internal static void UpdateHudOperations(bool intoVR) { } internal static void DisableMirrorCanvas(bool intoVR) { } internal static void SwitchActiveCameraRigs(bool intoVR) { } internal static void PauseInputInteractions(bool intoVR) { } internal static void ReloadLocalAvatar(bool intoVR) { } internal static void UpdateGestureReconizerCam(bool intoVR) { } internal static void UpdateMenuCoreData(bool intoVR) { } }