using ABI_RC.Systems.GameEventSystem; using MelonLoader; using UnityEngine; namespace NAK.DummyMenu; public class DummyMenuMod : MelonMod { internal static MelonLogger.Instance Logger; public override void OnInitializeMelon() { Logger = LoggerInstance; CVRGameEventSystem.Initialization.OnPlayerSetupStart.AddListener(CreateDummyMenu.Create); } public override void OnUpdate() { if (Input.GetKeyDown(ModSettings.EntryToggleDummyMenu.Value)) DummyMenuManager.Instance.ToggleView(); } }