using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using ABI_RC.Core; using ABI_RC.Systems.MovementSystem; using cohtml; using HarmonyLib; using MelonLoader; using UnityEngine; using System.Reflection; namespace NAK.Melons.MenuScalePatch.Helpers; //TODO: Implement desktop ratio scaling back to MM /** This helper is assigned to the MainMenu object. The DefaultExecutionOrder attribute saves me from needing to use OnPreRender() callback... yay. **/ [DefaultExecutionOrder(999999)] public class MainMenuHelper : MonoBehaviour { public static MainMenuHelper Instance; public Transform worldAnchor; static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance); private bool independentHeadTurn = false; private bool returnIndependentHeadTurn = false; private bool prevIndependentHeadTurn = false; void Start() { Instance = this; CreateWorldAnchors(); } void LateUpdate() { UpdateMenuPosition(); } void OnDisable() { independentHeadTurn = false; returnIndependentHeadTurn = false; prevIndependentHeadTurn = false; } public void ToggleDesktopInputMethod(bool flag) { PlayerSetup.Instance._movementSystem.disableCameraControl = flag; CVRInputManager.Instance.inputEnabled = !flag; RootLogic.Instance.ToggleMouse(flag); CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag; Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag); } public void CreateWorldAnchors() { //VR specific anchor GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor"); vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform; vrAnchor.transform.localPosition = Vector3.zero; this.worldAnchor = vrAnchor.transform; } public void UpdateWorldAnchors() { if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return; if (MetaPort.Instance.isUsingVr) { float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z); float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f); if (zRotation <= minTilt || zRotation >= 360f - minTilt) { this.worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up); } else { this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles; } this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor; } else { this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles; this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position; } } public void UpdateMenuPosition() { if (MetaPort.Instance.isUsingVr) { HandleVRPosition(); return; } bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn; if (independentHeadTurnChanged) { prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn; //if pressing but not already enabled if (prevIndependentHeadTurn) { if (!independentHeadTurn) { UpdateWorldAnchors(); ToggleDesktopInputMethod(!prevIndependentHeadTurn); independentHeadTurn = true; } returnIndependentHeadTurn = false; } else { returnIndependentHeadTurn = true; } } if (returnIndependentHeadTurn) { float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance); if (angle == 0f) { independentHeadTurn = false; returnIndependentHeadTurn = false; ToggleDesktopInputMethod(!prevIndependentHeadTurn); } } HandleDesktopPosition(); } //Desktop Main Menu public void HandleDesktopPosition() { if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return; Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform; this.transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f); this.transform.eulerAngles = activeAnchor.eulerAngles; this.transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor; } //VR Main Menu public void HandleVRPosition() { if (this.worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return; this.transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f); this.transform.position = this.worldAnchor.position; this.transform.eulerAngles = this.worldAnchor.eulerAngles; } }