using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using ABI_RC.Core; using ABI_RC.Systems.MovementSystem; using cohtml; using HarmonyLib; using MelonLoader; using UnityEngine; using System.Reflection; namespace NAK.Melons.MenuScalePatch.Helpers; /** This helper is assigned to the QuickMenu object. The DefaultExecutionOrder attribute saves me from needing to use OnPreRender() callback... yay. **/ [DefaultExecutionOrder(999999)] public class QuickMenuHelper : MonoBehaviour { public static QuickMenuHelper Instance; public Transform worldAnchor; public Transform handAnchor; static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance); private bool independentHeadTurn = false; private bool returnIndependentHeadTurn = false; private bool prevIndependentHeadTurn = false; void Start() { Instance = this; CreateWorldAnchors(); } void LateUpdate() { UpdateMenuPosition(); } void OnDisable() { independentHeadTurn = false; returnIndependentHeadTurn = false; prevIndependentHeadTurn = false; } public void ToggleDesktopInputMethod(bool flag) { PlayerSetup.Instance._movementSystem.disableCameraControl = flag; CVRInputManager.Instance.inputEnabled = !flag; RootLogic.Instance.ToggleMouse(flag); CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag; Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag); } public void CreateWorldAnchors() { //VR specific anchor GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor"); vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform; vrAnchor.transform.localPosition = Vector3.zero; this.worldAnchor = vrAnchor.transform; } public void UpdateWorldAnchors() { if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return; this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles; this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position; } public void UpdateMenuPosition() { if (MetaPort.Instance.isUsingVr) { HandleVRPosition(); return; } bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn; if (independentHeadTurnChanged) { prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn; //if pressing but not already enabled if (prevIndependentHeadTurn) { if (!independentHeadTurn) { UpdateWorldAnchors(); ToggleDesktopInputMethod(!prevIndependentHeadTurn); independentHeadTurn = true; } returnIndependentHeadTurn = false; } else { returnIndependentHeadTurn = true; } } if (returnIndependentHeadTurn) { float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance); if (angle == 0f) { independentHeadTurn = false; returnIndependentHeadTurn = false; ToggleDesktopInputMethod(!prevIndependentHeadTurn); } } HandleDesktopPosition(); } //Desktop Quick Menu public void HandleDesktopPosition() { if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableQMHelper) return; Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform; this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f); this.transform.eulerAngles = activeAnchor.eulerAngles; this.transform.position = activeAnchor.position + activeAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor; } //VR Quick Menu public void HandleVRPosition() { if (this.handAnchor == null || MSP_MenuInfo.DisableQMHelper_VR) return; if (MSP_MenuInfo.WorldAnchorQM) { this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f); this.transform.eulerAngles = this.worldAnchor.eulerAngles; this.transform.position = this.worldAnchor.position + this.worldAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor; return; } this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f); this.transform.position = this.handAnchor.position; this.transform.rotation = this.handAnchor.rotation; } }