# OriginShift Experimental mod that allows world origin to be shifted to prevent floating point precision issues. ## Compromises - Steam Audio data cannot be shifted. - NavMesh data cannot be shifted. - Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)). - Occlusion Culling data cannot be shifted. - When using "Forced" mode, occlusion culling is disabled. - Only 10k trail positions can be shifted per Trail Renderer (artificial limit). - Only 10k particle positions can be shifted per Particle System (artificial limit). - Potentially can fix by changing Particle System to Custom Simulation Space ? (untested) - World Constraints are not shifted. ## Known Issues - Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Portable Camera drone mode is not yet offset by the world origin shift. - Chunk threshold past 10 units will break Voice Chat with remote players in some cases (without Compatibility Mode). - This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that. - Teleports past 50k units will not work. - BetterBetterCharacterController prevents teleports past 50k units. - Magica Cloth. ## Mod Incompatibilities - PlayerRagdollMod will freak out when you ragdoll between chunk boundaries. ## Provided Components - `OriginShiftController` - World script to configure origin shift. - `OriginShiftEventReceiver` - Event receiver for OriginShift events. - `OriginShiftTransformReceiver` - Shifts the transform of the GameObject it is attached to. - `OriginShiftRigidbodyReceiver` - Shifts the rigidbody of the GameObject it is attached to. - `OriginShiftTrailRendererReceiver` - Shifts the positions of the Trail Renderer of the GameObject it is attached to. - `OriginShiftParticleSystemReceiver` - Shifts the positions of the Particle System of the GameObject it is attached to. The provided receiver components are automatically added to Props, Players, and Object Syncs. ## Provided Shader Globals - `_OriginShiftChunkOffset` - The current amount of chunks offset from the origin. - `_OriginShiftChunkThreshold` - The size of a chunk in world units. - `_OriginShiftChunkPosition` - The chunk offset multiplied by the chunk threshold. --- Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games > This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive. > Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use. > To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.