using MelonLoader; namespace NAK.ShareBubbles; // TODO: // Setting for ShareBubbles scaling with player size // Setting for receiving notification when a direct share is received // Setting for ShareBubble being interactable outside of the UI buttons (Grab & Click) // Store last Visibility, Lifetime, and Access Control settings for ShareBubble placement in hidden melon preferences public static class ModSettings { #region Constants & Category internal const string ModName = nameof(ShareBubbles); // TODO idea: BTKUI player page button to remove player's ShareBubbles ? //internal const string SM_SettingsCategory = "Share Bubbles Mod"; private static readonly MelonPreferences_Category Category = MelonPreferences.CreateCategory(ModName); #endregion Constants & Category #region Debug Settings internal static readonly MelonPreferences_Entry Debug_NetworkInbound = Category.CreateEntry("debug_inbound", false, display_name: "Debug Inbound", description: "Log inbound Mod Network updates."); internal static readonly MelonPreferences_Entry Debug_NetworkOutbound = Category.CreateEntry("debug_outbound", false, display_name: "Debug Outbound", description: "Log outbound Mod Network updates."); #endregion Debug Settings #region Initialization internal static void Initialize() { } #endregion Initialization #region Setting Changed Callbacks // private static void OnPlayerUpAlignmentThresholdChanged(float oldValue, float newValue) // { // Entry_PlayerUpAlignmentThreshold.Value = Mathf.Clamp(newValue, 0f, 180f); // } #endregion Setting Changed Callbacks }