using HarmonyLib; using UnityEngine; using static ABI_RC.Core.CVRTools; namespace NAK.CameraFixes.HarmonyPatches; class CVRCamControllerPatches { [HarmonyPostfix] [HarmonyPatch(typeof(CVRCamController), nameof(CVRCamController.Start))] static void Postfix_CVRCamController_Start(ref CVRCamController __instance) { SetGameObjectLayerRecursive(__instance.gameObject, LayerMask.NameToLayer("UI Internal")); } }