using ABI_RC.Systems.Camera; namespace NAK.DesktopVRSwitch.VRModeTrackers; public class PortableCameraTracker : VRModeTracker { public override void TrackerInit() { VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch; } public override void TrackerDestroy() { VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch; } private void OnPostSwitch(object sender, VRModeSwitchManager.VRModeEventArgs args) { DesktopVRSwitch.Logger.Msg("Forcing PortableCamera canvas mirroring off."); // Tell the game we are in mirror mode so it'll disable it (if enabled) PortableCamera.Instance.mode = MirroringMode.Mirror; PortableCamera.Instance.ChangeMirroring(); } }