using NAK.AvatarScaleMod.AvatarScaling; using UnityEngine; namespace NAK.AvatarScaleMod.InputHandling; internal static class DebugKeybinds { private const float Step = 0.1f; internal static void DoDebugInput() { if (AvatarScaleManager.Instance == null) return; if (Input.GetKeyDown(KeyCode.Equals) || Input.GetKeyDown(KeyCode.KeypadPlus)) { AdjustHeight(Step); } else if (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus)) { AdjustHeight(-Step); } else if (Input.GetKeyDown(KeyCode.Backspace)) { ResetHeight(); } } private static void AdjustHeight(float adjustment) { float currentHeight = AvatarScaleManager.Instance.GetHeight() + adjustment; currentHeight = Mathf.Max(0f, currentHeight); AvatarScaleManager.Instance.SetTargetHeight(currentHeight); AvatarScaleMod.Logger.Msg($"[Debug] Setting height: {currentHeight}"); } private static void ResetHeight() { AvatarScaleManager.Instance.ResetTargetHeight(); AvatarScaleMod.Logger.Msg("[Debug] Resetting height."); } }