using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using ABI_RC.Core.Util.Object_Behaviour; using System.Collections; using ABI_RC.Core; using ABI.CCK.Components; using UnityEngine; namespace NAK.ThirdPerson; internal static class CameraLogic { private static float _dist; private static float _scale = 1f; private static Camera _thirdPersonCam; private static Camera _uiCam; private static Camera _desktopCam; private static int _storedCamMask; private static CameraFovClone _cameraFovClone; internal static CameraLocation CurrentLocation = CameraLocation.Default; internal enum CameraLocation { Default, FrontView, RightSide, LeftSide } private static bool _state; internal static bool State { get => _state; set { _state = !CheckIsRestricted() && value; if (_state) _storedCamMask = _desktopCam.cullingMask; _desktopCam.cullingMask = _state ? 0 : _storedCamMask; _uiCam.cullingMask = _state ? _uiCam.cullingMask & ~(1 << CVRLayers.PlayerClone) : _uiCam.cullingMask | (1 << CVRLayers.PlayerClone); _thirdPersonCam.gameObject.SetActive(_state); } } internal static IEnumerator SetupCamera() { yield return new WaitUntil(() => PlayerSetup.Instance); _thirdPersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent(); _cameraFovClone = _thirdPersonCam.gameObject.AddComponent(); _desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent(); _cameraFovClone.targetCamera = _desktopCam; _thirdPersonCam.transform.SetParent(_desktopCam.transform); _uiCam = _desktopCam.transform.Find("_UICamera").GetComponent(); RelocateCam(CameraLocation.Default); _thirdPersonCam.gameObject.SetActive(false); ThirdPerson.Logger.Msg("Finished setting up third person camera."); } internal static void CopyPlayerCamValues() { Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent(); if (_thirdPersonCam == null || activePlayerCam == null) return; ThirdPerson.Logger.Msg("Copying active camera settings & components."); CVRTools.CopyToDestCam(activePlayerCam, _thirdPersonCam, true); if (!CheckIsRestricted()) return; ThirdPerson.Logger.Msg("Third person camera is restricted by the world."); State = false; } internal static void RelocateCam(CameraLocation location, bool resetDist = false) { Transform thirdPersonCam = _thirdPersonCam.transform; thirdPersonCam.rotation = _desktopCam.transform.rotation; if (resetDist) ResetDist(); switch (location) { case CameraLocation.FrontView: thirdPersonCam.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale; thirdPersonCam.localRotation = new Quaternion(0, 180, 0, 0); CurrentLocation = CameraLocation.FrontView; break; case CameraLocation.RightSide: thirdPersonCam.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale; thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.RightSide; break; case CameraLocation.LeftSide: thirdPersonCam.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale; thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.LeftSide; break; case CameraLocation.Default: default: thirdPersonCam.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale; thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.Default; break; } } private static void ResetDist() => _dist = 0; internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); } internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); } internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; } private static bool CheckIsRestricted() => !CVRWorld.Instance.enableZoom; internal static bool ShouldNotHideHead_ThirdPerson(Camera cam) { if (cam != _desktopCam) return true; // we dont care return !State; } }