using ABI_RC.Core.Base; using ABI_RC.Core.Player; using ABI_RC.Core.Util.Object_Behaviour; using Aura2API; using BeautifyEffect; using System.Collections; using System.Reflection; using UnityEngine; using UnityEngine.AzureSky; using UnityEngine.Rendering.PostProcessing; namespace ThirdPerson; internal static class CameraLogic { private static float _dist; private static GameObject _ourCam; private static GameObject _desktopCam; private static CameraFovClone _cameraFovClone; internal static CameraLocation CurrentLocation = CameraLocation.Default; internal enum CameraLocation { Default, FrontView, RightSide, LeftSide } private static bool _state; internal static bool State { get => _state; set { _state = value; _ourCam.SetActive(_state); } } private static bool _setupPostProcessing; private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance); private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance); internal static IEnumerator SetupCamera() { yield return new WaitUntil(() => PlayerSetup.Instance); _ourCam = new GameObject("ThirdPersonCameraObj") { }; _ourCam.AddComponent(); _cameraFovClone = _ourCam.AddComponent(); _desktopCam = PlayerSetup.Instance.desktopCamera; _cameraFovClone.targetCamera = _desktopCam.GetComponent(); _ourCam.transform.SetParent(_desktopCam.transform); RelocateCam(CameraLocation.Default); _ourCam.gameObject.SetActive(false); ThirdPerson.Logger.Msg("Finished setting up third person camera."); } internal static void CopyFromPlayerCam() { Camera ourCamComponent = _ourCam.GetComponent(); Camera playerCamComponent = _desktopCam.GetComponent(); if (ourCamComponent == null || playerCamComponent == null) return; ThirdPerson.Logger.Msg("Copying active camera settings & components."); //steal basic settings ourCamComponent.farClipPlane = playerCamComponent.farClipPlane; ourCamComponent.nearClipPlane = playerCamComponent.nearClipPlane; ourCamComponent.cullingMask = playerCamComponent.cullingMask; ourCamComponent.depthTextureMode = playerCamComponent.depthTextureMode; //steal post processing if added PostProcessLayer ppLayerPlayerCam = playerCamComponent.GetComponent(); PostProcessLayer ppLayerThirdPerson = ourCamComponent.AddComponentIfMissing(); if (ppLayerPlayerCam != null && ppLayerThirdPerson != null) { ppLayerThirdPerson.enabled = ppLayerPlayerCam.enabled; ppLayerThirdPerson.volumeLayer = ppLayerPlayerCam.volumeLayer; //need to copy these via reflection, otherwise post processing will error if (!_setupPostProcessing) { _setupPostProcessing = true; PostProcessResources resources = (PostProcessResources)_ppResourcesFieldInfo.GetValue(ppLayerPlayerCam); PostProcessResources oldResources = (PostProcessResources)_ppOldResourcesFieldInfo.GetValue(ppLayerPlayerCam); _ppResourcesFieldInfo.SetValue(ppLayerThirdPerson, resources); _ppResourcesFieldInfo.SetValue(ppLayerThirdPerson, oldResources); } } //what even is this aura camera stuff AuraCamera auraPlayerCam = playerCamComponent.GetComponent(); AuraCamera auraThirdPerson = ourCamComponent.AddComponentIfMissing(); if (auraPlayerCam != null && auraThirdPerson != null) { auraThirdPerson.enabled = auraPlayerCam.enabled; auraThirdPerson.frustumSettings = auraPlayerCam.frustumSettings; } else { auraThirdPerson.enabled = false; } //flare layer thing? the sun :_:_:_:_:_: FlareLayer flarePlayerCam = playerCamComponent.GetComponent(); FlareLayer flareThirdPerson = ourCamComponent.AddComponentIfMissing(); if (flarePlayerCam != null && flareThirdPerson != null) { flareThirdPerson.enabled = flarePlayerCam.enabled; } else { flareThirdPerson.enabled = false; } //and now what the fuck is fog scattering AzureFogScattering azureFogPlayerCam = playerCamComponent.GetComponent(); AzureFogScattering azureFogThirdPerson = ourCamComponent.AddComponentIfMissing(); if (azureFogPlayerCam != null && azureFogThirdPerson != null) { azureFogThirdPerson.fogScatteringMaterial = azureFogPlayerCam.fogScatteringMaterial; } else { Object.Destroy(ourCamComponent.GetComponent()); } //why is there so many thingsssssssss Beautify beautifyPlayerCam = playerCamComponent.GetComponent(); Beautify beautifyThirdPerson = ourCamComponent.AddComponentIfMissing(); if (beautifyPlayerCam != null && beautifyThirdPerson != null) { beautifyThirdPerson.quality = beautifyPlayerCam.quality; beautifyThirdPerson.profile = beautifyPlayerCam.profile; } else { Object.Destroy(ourCamComponent.gameObject.GetComponent()); } } internal static void RelocateCam(CameraLocation location, bool resetDist = false) { _ourCam.transform.rotation = _desktopCam.transform.rotation; if (resetDist) ResetDist(); switch (location) { case CameraLocation.FrontView: _ourCam.transform.localPosition = new Vector3(0, 0.015f, 0.55f + _dist); _ourCam.transform.localRotation = new Quaternion(0, 180, 0, 0); CurrentLocation = CameraLocation.FrontView; break; case CameraLocation.RightSide: _ourCam.transform.localPosition = new Vector3(0.3f, 0.015f, -0.55f + _dist); _ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.RightSide; break; case CameraLocation.LeftSide: _ourCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -0.55f + _dist); _ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.LeftSide; break; case CameraLocation.Default: default: _ourCam.transform.localPosition = new Vector3(0, 0.015f, -0.55f + _dist); _ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0); CurrentLocation = CameraLocation.Default; break; } } private static void ResetDist() => _dist = 0; internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); } internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); } }