using ABI_RC.Core.Savior; using ABI_RC.Systems.MovementSystem; using HarmonyLib; namespace NAK.JumpPatch.HarmonyPatches; class MovementSystemPatches { [HarmonyPrefix] [HarmonyPatch(typeof(MovementSystem), "Update")] private static void Prefix_MovementSystem_Update(ref bool ____isGrounded) { CVRInputManager.Instance.jump = CVRInputManager.Instance.jump && ____isGrounded; } }