# MenuScalePatch Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky. ## Features: * Menu position properly updates at end of update cycle. * This makes sure menu is always correctly positioned while moving and scaling. * This also allows for menus to be used while moving. (this is iffy though) * Adds independent head moving support while on Desktop. (makes selecting users easier) * Hold ALT while on Desktop. Native feature that now works while in a menu. * Implemented world anchors for menus. They can now be placed in the world, but still attached to you. * This is used for independent head movement internally, as well as a toggle for VR QM. * Main Menu in VR is now attached to player rig. * Menu will now follow you while moving in world space, but not while moving in play space. https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4 --- Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games > This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive. > Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use. > To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.