using ABI_RC.Core.Player; using HarmonyLib; using Valve.VR; namespace NAK.TrackedControllerFix.HarmonyPatches; class PlayerSetupPatches { [HarmonyPostfix] [HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))] static void Post_PlayerSetup_Start(ref PlayerSetup __instance) { // Add TrackedControllerFix var vrLeftHandTracker = __instance.vrLeftHandTracker.AddComponent(); vrLeftHandTracker.inputSource = SteamVR_Input_Sources.LeftHand; var vrRightHandTracker = __instance.vrRightHandTracker.AddComponent(); vrRightHandTracker.inputSource = SteamVR_Input_Sources.RightHand; vrLeftHandTracker.Initialize(); vrRightHandTracker.Initialize(); } }