using ABI_RC.Core.Player; using HarmonyLib; namespace NAK.SmoothRay.HarmonyPatches; internal class PlayerSetupPatches { [HarmonyPostfix] [HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))] private static void Post_PlayerSetup_Start(ref PlayerSetup __instance) { __instance.vrLeftHandTracker.gameObject.AddComponent().ray = __instance.leftRay; __instance.vrRightHandTracker.gameObject.AddComponent().ray = __instance.rightRay; } }