using ABI_RC.Core.Base; using NAK.OriginShift; using NAK.OriginShift.Hacks; using UnityEngine; namespace OriginShift.ModCompatibility; public static class ThirdPersonCompatibility { internal static void Fix() { GameObject thirdPersonCameraObj = GameObject.Find("_PLAYERLOCAL/[CameraRigDesktop]/Camera/ThirdPersonCameraObj"); if (thirdPersonCameraObj == null) return; OriginShiftMod.Logger.Msg("Found ThirdPerson, fixing compatibility..."); thirdPersonCameraObj.AddComponentIfMissing(); } }